Adobe Uxp Developer Tools
| API Module | Purpose |
|------------|---------|
| uxp | Entry point – version, host info, plugin ID. |
| storage | Local file system access (sandboxed and user-selected folders). |
| network | HTTP/HTTPS requests, WebSockets. |
| scenegraph | Read/write document structure (Photoshop, Illustrator, InDesign). |
| application | App commands, menus, dialogs, clipboard. |
| clipboard | Copy/paste text, images, custom data. |
| fs (Node-like) | File operations within plugin sandbox. |
The tools rely heavily on manifest.json. Here is a minimal example:
"id": "com.mycompany.myplugin",
"name": "My First Plugin",
"host": [
"app": "PS", "minVersion": "24.0" ,
"app": "PHSP", "minVersion": "24.0"
],
"entrypoints": [
"type": "panel",
"id": "myPanel",
"label": "My Panel",
"main": "index.html"
],
"features":
"localStorage": true
The "Adobe UXP Developer Tools" is a collective term for three primary components: adobe uxp developer tools
Together, these tools allow you to develop, test, debug, and submit plugins to the Adobe Exchange marketplace.
Run uxp build --production. This will:
The centerpiece of the workflow is the UXP Developer Tool. It’s a lightweight command-line tool (with a GUI wrapper for those who prefer visuals) that handles the heavy lifting:
In the Desktop app, toggle "Production Mode" for your plugin. This disables remote devtools and console logs, simulating the final user experience. | API Module | Purpose | |------------|---------| |
Log into the Adobe Exchange Partner Dashboard. Upload the .ccx file. Adobe’s automated checks (which mirror the uxp validate logic) run on your submission.