All Hdoom Animations

HDoom adds contextual finishers (inspired by Brutal Doom but sexually explicit). These are triggered by melee attack on a staggered enemy.

These use dynamic camera angles (GZDoom's A_SetAngle + A_Face tricks) and temporary actor replacement.


Every monster in HDoom has a unique multi-stage defeat animation that triggers upon death. These are the most common animations. all hdoom animations

| Monster | Animation Stages | Notable Details | |---------|----------------|----------------| | Zombieman | 3 stages | Collapses; detailed wound sprites; gibs state. | | Shotgun Guy | 3 stages | Similar to Zombieman but with shotgun drop frames. | | Imp | 4 stages | Kneels, then falls forward; burning death variant. | | Demon | 4 stages | Spasms, then lies on side; pinky variant. | | Spectre | 4 stages | Same as Demon but with fuzz effect during animation. | | Cacodemon | 5 stages | Hovers, deflates slightly, crashes down; eye pop. | | Hell Knight / Baron | 5+ stages | Dramatic collapse; size-dependent scaling. | | Revenant | 4 stages | Jetpack flame flickers; skeleton crumbles. | | Mancubus | 5 stages | Belly flop; multiple flame bursts on death. | | Arch-Vile | 6 stages | Long, dramatic death with flame resurrection denial. | | Spider Mastermind | 8 stages (boss) | Legs collapse one by one; brain exposed. | | Cyberdemon | 10+ stages (boss) | Multiple death frames; mechanical explosion; final collapse. |

Note: Each monster also has a "pain" animation (flinching) and idle breathing variants. HDoom adds contextual finishers (inspired by Brutal Doom


The iconic clawed demon. HDoom gives the Imp the largest variety of animations.

While the animation work is high-quality, it is not without flaws. These use dynamic camera angles (GZDoom's A_SetAngle +

The review would be incomplete without mentioning the player's perspective. The weapon sprites (view models) have been completely reanimated.