Allthefallen
| Act | Main Objectives | Key Plot Twist | |-----|----------------|----------------| | Prologue | Escape the ruined orbital station; recruit the first three squad members. | The “aliens” are revealed to be mutated humans infected by the Epsilon Virus. | | Act I – The Shattered City | Re‑secure the city’s power grid, rescue the Archivist. | The Archivist possesses a fragment of the Core that can resurrect the dead, but at a terrible cost. | | Act II – The Deadwood Wastes | Establish a forward base, locate the Verdant Beacon (a rumored cure). | The Beacon is a sentient AI that can re‑program the virus, but it demands the sacrifice of the entire squad’s memories. | | Act III – The Abyssal Ruins | Defend the Core against the Hive Mother; choose the fate of the world. | Players must decide whether to merge the Core with the AI (creating a post‑human overseer) or shatter it (triggering a second collapse, resetting the cycle). |
The narrative is deliberately branching; each decision not only affects the final ending (four possible outcomes) but also influences squad morale, equipment availability, and the types of enemies that appear in subsequent missions. allthefallen
| Aspect | Description | |--------|-------------| | Art Style | Low‑poly, stylized realism with heavy use of ambient occlusion and dynamic lighting to emphasize harsh shadows and neon‑glow hazards. | | Character Design | Each soldier sports a unique, weathered silhouette (e.g., cybernetic arm, tattered coat). The “fallen” aesthetic is reinforced by scars, rag‑doll physics, and a “damage overlay” that shows wear over time. | | Soundtrack | Composed by Mira K. Hsu, the score mixes synth‑wave with industrial percussion. Tracks dynamically shift based on combat intensity (e.g., low‑drone during exploration, high‑tempo beats when AP runs low). | | SFX | Distinct audio cues for each weapon type, environmental hazards (radiation hiss, collapsing structures), and enemy vocalizations—helpful for auditory situational awareness. | | Act | Main Objectives | Key Plot
AllTheFallen has been well-received within the Wolves fan community for its dedication to covering the team. The channel provides an outlet for fans to engage with the club on a more personal level, outside of mainstream media coverage. Its growth reflects the passionate fanbase of Wolverhampton Wanderers and the appetite for specialized content. | Aspect | Description | |--------|-------------| | Art
All The Fallen is an indie, turn‑based tactical RPG that blends gritty, post‑apocalyptic storytelling with deep, strategic combat. Developed by the small studio Fallen Studios and released on PC (Steam, GOG) in late 2023, the game quickly found a niche audience among fans of unforgiving tactical experiences such as XCOM, Divinity: Original Sin, and Darkest Dungeon.
The title’s core premise is simple yet compelling: a war‑torn world where humanity’s last bastions are defended by a rag‑tag group of “fallen” soldiers—ex‑mercenaries, outlaws, and former officers—who must cooperate to survive an endless onslaught of alien and mutant threats.



