Episode 26: Performance Psychology for Climbers: AMA Session with Hazel & Angus
Hazel and Angus sit down with a cup of tea to answer some of our listeners' questions around performance psychology.

There is no button. No cutscene.
Instead, walk to the Edge of the Last Town (formerly Map 17B). Stand still. Do not pray. Do not loot.
After 4 minutes and 22 seconds (a nod to the original 102nd build’s runtime error), the sky will hesitate. That’s your cue.
Pro tip: Turn off quest markers. She dislikes arrows pointing at her. arrival of the goddess finished version 102
The goddess is portrayed as paradox: intimately small in gestures yet world-altering in presence. Version 102 emphasizes physical particulars that imply power without stating it — calluses on her toes, a single braid threaded with iron filings, eyes that hold maps of places the reader has never seen. There is no button
Key edits:
Arrival of the Goddess (Finished Version 102) is the final, fully realized release of the interactive fantasy narrative game. This version concludes all main story arcs, character routes, and side quests. The game blends visual novel storytelling with light RPG mechanics (choice tracking, affection systems, and resource management). Pro tip: Turn off quest markers
Gone are the memory leaks of version 101. The finished build runs at a locked 60 FPS on PC and Steam Deck. Additionally, the official Japanese and French localizations are now complete, with full lip-sync for the voice acting.
A team of experienced mentors, coaches and climbers working together to help you take control of your mind and reach your potential.