Beltmatic

The premise of Beltmatic is deceptively simple. You are given an infinite procedurally generated map. Scattered across this landscape are mines, but they don't yield coal or copper. They yield integers.

To fulfill these orders, you must physically construct mathematical equations using belts and logic gates. beltmatic

Headline: Mathematics is the New Factory: Why Beltmatic is the Puzzle Game Engineers Didn’t Know They Needed The premise of Beltmatic is deceptively simple

In a genre dominated by conveyor belts moving physical objects—ores, plates, and gears—Beltmatic asks a simple question: What if the items on the belts were numbers? To fulfill these orders, you must physically construct

Developed by bytez, Beltmatic strips away the heavy machinery of games like Factorio or Satisfactory and replaces it with raw arithmetic. It is a game about flow, logic, and the beautiful chaos of exponential growth. It is not just about building a factory; it is about building a calculator—with no instructions included.


Beltmatic machines have internal buffers. If a Multiplier outputs a 9 but the belt ahead is full, the machine stalls. This is called "back-pressure." Use Storage Chests (buffers) to hold overflow. If your Adder produces 10s faster than the Delivery can accept them, store the excess so the Adder keeps working. When the Delivery empties, the buffer dumps its load instantly.