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The foundation of this sound design technique involves the alteration of source material. Instead of playing a sample chromatically across a keyboard, the Bobdule method often utilizes:
Bobdule listens for MIDI CC messages. Each CC can control a 3D property. The example below sends the value of a Kontakt knob ($ENGINE_PAR_CUTOFF) as CC 20.
on init declare ui_slider $Cutoff (0, 1000000) make_persistent($Cutoff)message("") end on
on ui_control ($Cutoff) set_engine_par($ENGINE_PAR_CUTOFF, $Cutoff, -1, 0, -1)
Send value to Bobdule as CC 20 ignore_midi_cc_out(0) allow MIDI output set_midi(0, 176, 20, $Cutoff / 3921) scale 0..1M to 0..127 ignore_midi_cc_out(1) end on
Explanation:
set_midi(0, 176, 20, value)sends a Control Change message on channel 1 (176 = CC + channel 0). Value is scaled from 0..1,000,000 to 0..127.
Kontakt is memory-hungry. Tutorials in this style always advise checking the Purge function. If you are writing a song that doesn't use the high notes of a piano, you can "Purge" those samples to save RAM, freeing up space for more instruments.
This is your starting point. On the left side of the interface, you see the Browser.