Brigandine - Legend Of Forsena Gameshark Codes All Items
For the truly unhinged Brigandine experience, combine the “All Items” code with:
Together, you can complete a full conquest in under 1 hour. It’s absurd, broken, and utterly fun for a single weekend.
For NTSC-U (USA):
800B3000 6363
800B3002 6363
800B3004 6363
... (repeat for item slots)
Easier: Use a memory editor in your emulator and paste this byte pattern starting at address 0x800B3000: brigandine - legend of forsena gameshark codes all items
63 63 63 63 ... (fill ~200 bytes for all item slots)
In vanilla Brigandine, you must choose which of your 6–12 Rune Knights gets the single Luminous sword. With the code, every knight can be fitted endgame gear. Give all your mages a Saint Staff. Give every front-line knight an Aegis shield.
800FD5BC FFFF
800FD5BE FFFF
800FD5C0 FFFF
800FD5C2 FFFF
800FD5C4 FFFF
800FD5C6 FFFF
800FD5C8 FFFF
800FD5CA FFFF
800FD5CC 3FFF
What these lines do:
This series of codes writes a hexadecimal value to the memory addresses that control your item inventory. Instead of giving you 99 of every item (which can crash the game), this code grants one copy of every obtainable item in the game—from basic potions to legendary weapons. The final line (3FFF) properly caps the item list to avoid errors. For the truly unhinged Brigandine experience, combine the
Fix: Gameshark codes are active in RAM. If you turn the codes off and then load a save, the items will disappear because the code isn’t forcing them into memory anymore. To keep items permanently:
Replace XX with item ID (see table below).
| Item Type | Code Example (99x) |
|----------------|----------------------|
| First weapon | 800B3000 0063 |
| First armor | 800B3002 0063 |
| First accessory | 800B3004 0063 |
| First spell | 800B3006 0063 |
| First monster | 800B3008 0063 | Together, you can complete a full conquest in under 1 hour
Item IDs range from
0001(Short Sword) to00XX.
This is the master code for obtaining every single item in the game. It works by overwriting a specific block of memory in the game’s RAM that tracks your inventory.