Chubold V3439 Urinal Spy 2 Full «ULTIMATE • PACK»
At its heart, the story follows Agent Chubold, a hapless but surprisingly resourceful operative tasked with infiltrating a secretive organization that communicates through the most unlikely of channels: public restroom urinals. The sequel ups the stakes by introducing a rival spy network (the “v3439” faction) that uses sophisticated water‑flow encryption to hide their messages.
Chubold v3439, real name Marcus “Mick” Harlow, began posting short comedy sketches on YouTube in 2018. His signature gag—spying on unsuspecting bathroom occupants using a “high‑tech” urinal—went viral, garnering millions of views. The sketch was pure slapstick, but Mick saw potential for an interactive experience. chubold v3439 urinal spy 2 full
In 2020 he formed a tiny development studio, Plumbline Studios, composed of three friends: a pixel‑artist, a sound‑designer, and a programmer (Mick himself). Funding came from a modest Kickstarter campaign that raised $18,000, primarily from fans who wanted to see “the urinal‑spy finally get a sequel.” At its heart, the story follows Agent Chubold
The original Urinal Spy was a browser‑based Flash game that introduced basic stealth mechanics—avoid detection by the “Clean‑Team” janitors while gathering “piss‑tokens.” Its charm lay in the absurd premise, tight controls, and an intentionally low‑budget aesthetic that felt like a love‑letter to early 2000s web games. The game quickly amassed a passionate community on
The sequel was an ambitious leap: Unity‑powered, multi‑platform (PC, Switch, and mobile), with a richer story, expanded level design, and a full soundtrack.
The game quickly amassed a passionate community on Discord and Reddit. Fan‑made speedruns—often titled “Flush‑Runs”—have begun breaking the “under‑two‑minute” barrier for the first mission, prompting a “Speed Flush” leader board added in a post‑launch patch.
A notable meme trend emerged: players photoshopped their in‑game avatars onto real‑world restroom signs, captioned “We’re watching you.” The meme cycle helped the game maintain visibility long after its launch window.