The class diagram for the Cook Burgers script would include classes such as:
The relationships between these classes would be:
burger = BurgerCooker() burger.add_topping("bun") # bun must be added first burger.cook_patty() time.sleep(6) burger.add_topping("lettuce") burger.add_topping("cheese") burger.serve() Cook Burgers Script
Host:
"Start with 80/20 ground beef—that’s 80% lean meat, 20% fat. The fat equals flavor and juiciness. For each burger, portion out about 6 ounces of meat."
Action: Gently form a loose ball, then flatten into a patty. The class diagram for the Cook Burgers script
Host:
"Here’s the trick: don’t overwork the meat. Press it together just until it holds its shape. Make the patty slightly wider than your bun—it will shrink as it cooks. Then press a shallow dimple in the center with your thumb. This prevents the burger from puffing up into a meatball."
Seasoning:
"Right before cooking, season generously on both sides with salt and black pepper. Keep it simple." The relationships between these classes would be: burger
This is the verbal and physical choreography. Read this section aloud to practice the flow.
Auto-cook scripts utilize Raycasting or workspace:GetPartBoundsInRadius.
Roblox games rely on RemoteEvents and RemoteFunctions to communicate between the client (the player's computer) and the server.
import time
import threading
class BurgerCooker:
def init(self):
self.burger_parts = "bun": False, "patty": False, "lettuce": False, "cheese": False
self.patty_state = "raw" # raw, cooking, cooked, burnt
self.cooking = False
self.cook_time = 0
def cook_patty(self):
if self.patty_state != "raw":
print("Patty already cooking or cooked!")
return
self.burger_parts["patty"] = True
self.patty_state = "cooking"
self.cooking = True
self.cook_time = 0
print("🔥 Patty on grill...")
def timer():
while self.cooking:
time.sleep(1)
self.cook_time += 1
if self.cook_time == 5:
self.patty_state = "cooked"
self.cooking = False
print("✅ Patty cooked perfectly!")
elif self.cook_time == 8:
self.patty_state = "burnt"
self.cooking = False
print("💀 Patty burnt! Start over.")
threading.Thread(target=timer, daemon=True).start()
def add_topping(self, topping):
if self.patty_state != "cooked":
print("❌ Wait until patty is cooked first.")
return
if topping in self.burger_parts and not self.burger_parts[topping]:
self.burger_parts[topping] = True
print(f"➕ Added topping")
else:
print("❌ Already added or invalid topping")
def serve(self):
required = all([self.burger_parts["bun"], self.burger_parts["patty"],
self.burger_parts["lettuce"], self.burger_parts["cheese"]])
if required and self.patty_state == "cooked":
print("🍔 SERVED! +10 points")
self.__init__() # reset
else:
print("❌ Burger incomplete or patty not ready")