Night matches no longer look “washed out.” The Switch version of 1.2.0 includes adjusted light probes and improved shadow cascading. Rain interruptions now trigger correctly during T20 matches.
Previous versions (1.0.0 – 1.1.6) suffered from frame rate drops during cut scenes, especially in crowded stadiums like the MCG. Update 1.2.0 introduces dynamic resolution scaling. In handheld mode, the game now targets a stable 30 FPS rather than fluctuating between 20-30 FPS. The “120” in the search term (likely a typo for 1.2.0) has been misinterpreted as 120Hz—but note: the Switch’s screen is 60Hz. The “better” refers to stability, not refresh rate.
Before we dissect the update, let’s recap the base game. Cricket 24, developed by Big Ant Studios, is the most realistic cricket simulation available on modern consoles. Featuring official licenses from teams like Australia, England, and the West Indies, alongside The Ashes and various T20 leagues, it aims to be the definitive cricket experience. cricket 24 nspupdate 120rar better
However, like many cross-platform releases, the Nintendo Switch version faced initial hurdles: lower frame rates, longer load times, and occasional visual downgrades. This is where updates come into play.
The most significant complaint in earlier builds was the “statue fielding”—where fielders would watch the ball roll past them. The 1.2.0 update completely reworks the reaction logic. Fielders now dive, intercept, and throw with realistic urgency. This single change makes the game feel significantly better. Night matches no longer look “washed out
For the uninitiated, the keyword breaks down as follows:
If you’re still on Cricket 24 v1.1.1 or a different repack (e.g., “Cricket 24 XCI Update 90RAR”), the answer is a resounding yes. Here’s why: Update 1
Switch homebrew experts have noted that the official update can place assets inefficiently. The “120RAR better” variant often repackages the NSP with optimized compression algorithms. This results in: