Cubebrush Art School Term 1 By Marc Brunet

Throughout Term 1, several teaching philosophies stand out:


In short: Yes. It is arguably the best value-for-money digital art foundations course on the market today.

There is no magic button to learning art. You will have to put in the hours. However, Marc Brunet has done the impossible: he has made the boring parts (perspective, boxes, value studies) feel urgent and exciting. He respects your time and your intelligence.

If you are comfortable with the price and have the discipline to draw for 1-2 hours a day, Cubebrush Art School Term 1 will give you a "Blizzard-level" foundation. You will finish the term not as a master, but as a competent artist who knows how to improve independently.

Who should buy it?

Who should skip it?

Marc Brunet closes every video with the same mantra: "Stop being a victim of talent. Start being a student of craft." Term 1 is the textbook for that transformation.


Ready to start your journey? Head to the official Cubebrush website (cubebrush.co) and look for "Art School Term 1." Wait for a holiday sale (Black Friday, Christmas, or Summer) to save 30-50% off the sticker price. Your drawing hand will hurt, your eraser will wear down, but your portfolio will thank you.

Term 1 of ART School by Marc Brunet is the introductory module of a comprehensive 10-term digital art curriculum. It is designed to establish foundational skills for beginners and intermediate artists, focusing on core technical and conceptual principles. Core Curriculum & Lessons

Term 1 consists of approximately 6.5 to 8 hours of video instruction across four primary classes:

Nude Figure Drawing: Covers human proportions (male/female), skeletal construction using basic volumes (cylinders and boxes), and gesture drawing. cubebrush art school term 1 by marc brunet

Perspective 1: Introduces fundamental perspective rules, including 1, 2, and 3-point perspective to create depth in drawings.

Photoshop for Digital Production 1: Teaches essential software skills such as pen control, image adjustments, layer management, and digital painting basics.

Visual Communication 1: Focuses on the basics of composition and how to effectively communicate ideas through visual elements. Key Features & Materials

The module is structured as a self-paced, college-like curriculum that includes:

Assignments: Practical exercises for each class, such as "old to young" photo transformations, cylinder construction, and daily gesture drawing.

Study Companion Guide: A 23-page PDF that provides a structured weekly schedule and guidance on how to approach the lessons.

Lifetime Access: Once purchased, you receive all future updates and additions to the term at no extra cost.

Software Compatibility: While taught in Photoshop, the principles are generally transferable to other software like Clip Studio Paint, Krita, or Procreate.

Refundable: Term 1 is uniquely refundable if you decide the program is not a good fit for you. ART School on Cubebrush.co - Marc Brunet

In Marc Brunet's ART School Term 1 , the curriculum is designed to establish digital art fundamentals through four core video lessons and a series of specific assignments. Term 1 Core Topics & Assignments Throughout Term 1, several teaching philosophies stand out:

According to the official curriculum and student forums, Term 1 focuses on these key areas:

Photoshop for Digital Production 1: Learning the software's basic interface and tools.

Assignments: Exercises in pen control (tracing circles/lines) and image manipulation (e.g., healing brushes, color adjustments).

Transformation Challenge: A specific assignment involves using Photoshop tools to transform an image, such as an "Old to Young" or "Alien" character manipulation.

Nude Figure Drawing: Focuses on basic human proportions and gesture.

Assignments: Gesture drawing (often starting with 2-minute poses), drawing cylinders over reference photos to understand form, and mastering the "8-head" proportion guide.

Perspective 1: Understanding space and volume in a 2D environment.

Assignments: Drawing cubes and simple sculpted shapes in 1-point and 2-point perspective, culminating in a detailed "1-point perspective room" drawing.

Visual Communication 1: An introduction to how visual elements convey meaning.

Assignments: Often integrated into larger pieces or focused on analyzing how professional art uses visual language. Available Resources In short: Yes

If you have purchased the course, you can find the specific Assignments zip file and the Weekly Study Companion Guide (a PDF) within your Cubebrush product library. These files contain the exact reference images and instructions for every piece you are required to create. ART School - TERM 1 - Cubebrush


Cubebrush Art School Term 1, taught by Marc Brunet, is an introductory-to-intermediate structured curriculum focused on foundational digital art skills for concept artists and illustrators. It emphasizes core drawing fundamentals, workflow, and practical projects designed to build a dependable visual pipeline for character/environment concept work and painting. The course is project-driven and blends traditional art principles with digital painting techniques common in games and film.

Marc structures Term 1 like a real school semester. Below is the standard curriculum:

| Week | Topic | Key Concepts | |------|-------|---------------| | 1 | Basic Shapes & Perspective | 1, 2, and 3-point perspective, drawing cubes/cylinders/spheres in space, horizon line. | | 2 | Form & Construction | Turning shapes into forms (light logic on basic volumes), cross-contour lines. | | 3 | Gesture & Mannequinization | Drawing the human figure as simple 3D shapes (head = sphere, torso = box). | | 4 | Head & Face Construction | Loomis method simplified, placing facial features, proportions (eyes mid-way, etc.). | | 5 | Hands & Feet | Simplified blocky approach, avoiding "sausage fingers". | | 6 | Drape & Folds | 7 types of folds (pipe, zigzag, spiral, etc.), how cloth wraps around form. | | 7 | Value & Lighting | Light sources, cast shadows, core shadow, highlight, reflected light – all in grayscale. | | 8 | Rendering Basics | How to blend/shade digitally (hard vs soft edges), material indication. | | 9 | Composition | Rule of thirds, leading lines, focal points, thumbnail sketching. | | 10 | Final Project: Character + Prop | Combine everything: draw a simple character in perspective with lighting and shading. |

(Some versions include an 11th week on "Intro to Environments" – drawing simple rooms/landscapes in 1-point perspective.)


The Promise: "Go from beginner to drawing anything you want in 1 year" (split into 3 terms). Term 1 focuses on the absolute fundamentals: lines, perspective, values, shading, and basic anatomy.

The Price: $199 (though it often goes on sale for ~$149). For context, that's roughly the cost of two premium brush packs and a month of coffee. But is it better than a $30 Udemy course?

If you’ve been anywhere near digital art YouTube or Instagram Reels in the last two years, you’ve likely seen the guy with the blue hair breaking down anatomy in 60 seconds. Marc Brunet—former Blizzard and Riot Games lead artist—has built a massive following by making complex art concepts seem simple.

But there’s a difference between a great YouTube tutorial and a structured, paid course. After years of dancing around the purchase, I finally took the plunge into Cubebrush Art School: Term 1.

Here is my no-fluff, artist-to-artist review of the first ten weeks.

| Day | Activity | Time | |-----|----------|------| | Monday | Watch week’s video + take notes | 1 hr | | Tuesday | Do the "warmup" (draw 20 boxes/spheres in perspective) | 30 min | | Tuesday (cont.) | Start homework part 1 (rough sketches) | 1.5 hr | | Wednesday | Homework part 2 (construction) | 2 hr | | Thursday | Homework part 3 (shading/rendering if applicable) | 2 hr | | Friday | Review Marc’s demo file, compare to your work, fix 2-3 major mistakes | 1.5 hr | | Saturday | Redo one difficult section of homework | 1.5 hr | | Sunday | Rest or draw for fun | - |