And Fey Walkthrough | Dance Of Death Du Lac

Dance of Death: Du Lac & Fey rewards patience and roleplaying. Lean into the historical atmosphere, and you’ll find that the real “dance” is not the violence, but the fragile trust between a knight and a sorceress who have hated each other for a thousand years.

Good luck, detective. London is watching.

Here’s a ready-to-post walkthrough for Dance of Death: Du Lac & Fey, written in a clear, helpful style for a gaming forum, blog, or Steam guide.


Title: Dance of Death: Du Lac & Fey – Full Walkthrough & Puzzle Solutions dance of death du lac and fey walkthrough

Game: Dance of Death: Du Lac & Fey
Genre: Adventure / Point-and-Click / Historical Mystery
Characters: Sir Lancelot du Lac (vampire), Lady Igraine (immortal), Galahad, Inspector James.


Switch to Nimue at the Tower of London.

  • Key Puzzle: Align the three runes (Water, Earth, Spirit) in the pattern: Spirit, Water, Earth. (If stuck, read the book on the left table – the answer is on page 4).
  • Nimue locates Lancelot at The Ten Bells pub. Dance of Death: Du Lac & Fey rewards

    Objective: Find the buyer of the dagger.

    11. The Confrontation

    12. The Final Choice

    13. Epilogue


  • Success: Lancelot rips the killer’s coat sleeve. A Freemason’s pin falls to the ground. The killer escapes.

  • | Your Choices | Ending | |------------------------------------------------|--------------------------------------------------------------| | Saved Eddowes + Disarmed Gull with words | Best Ending: Gull arrested. Lancelot & Morgana reconcile. | | Saved Eddowes but failed dialogue (used force) | Neutral Ending: Gull dies. Press calls you an “Angel of Death.” | | Let Eddowes die + Attacked Gull directly | Dark Ending: Gull escapes. Morgana dies saving Lancelot. |


    Throughout the game, you will encounter obstacles that require specific character traits: Title: Dance of Death: Du Lac & Fey

  • Obstacle: Invisible Writing / Magical Trace
  • Obstacle: Uncooperative Witness

  • Objective: Investigate the murder of Mary Ann Nichols.

  • Talk to the witness (a nervous woman near the lamp post). Give her a coin (or use Fey’s Persuade) to learn she heard a “soft rustle like wings” before the scream.
  • Return to Sergeant Thick – Show him the fabric. He’ll mention “The Prince’s Club” as a place where women reported missing.
  • Transition: Go to The Prince’s Club (map screen).