| Reason | Explanation | |--------|--------------| | Leverages Existing Avatars | Jasmine’s agility and Sherni’s tech background naturally map onto Phase‑Shift and Scanner abilities. | | Enhances Sandbox Feel | The ghost layer is procedurally generated, keeping the world fresh while still allowing free‑form building and exploration. | | Co‑Op Friendly | Sync‑Ritual encourages communication, making the mode a perfect showcase for multiplayer on the platform. | | Narrative Depth | Full‑World Reveal unlocks story nodes, giving the sandbox a purpose without constraining creativity. | | Replayability | Ghost regeneration + rotating narrative nodes provide near‑infinite content loops. | | Low Development Cost | Most mechanics are variations on existing systems (collision toggles, ray‑casts, UI overlays). |
| Component | Description | Approx. Development Effort | |-----------|-------------|---------------------------| | Ghost‑Layer System | Procedurally generate ghost objects based on seed + player progress. Uses a lightweight shader for semi‑transparent rendering. | 2‑3 sprints (engine integration + UI). | | Phase‑Shift Mechanics | Physics toggle (collision disabled, visual filter applied). Handles network sync for co‑op. | 1 sprint (single‑player), +½ sprint for netcode. | | Spectral Scanner Gadget | Ray‑cast + post‑process overlay to highlight ghost signatures; UI shows glyphs. | 1 sprint. | | Capture Mini‑Game | Simple timing/precision mechanic; integrates with resource manager. | 1 sprint. | | Sync‑Ritual System | Event listener for avatar positions; triggers world‑state change. | 1 sprint (including visual FX). | | Narrative Node Framework | Modular quest nodes with trigger scripts, dialogue, and reward tables. | 2‑3 sprints (content pipeline). | | Balancing & Polish | Playtesting, difficulty scaling, UI/UX refinements. | Ongoing (≈2‑4 weeks after core is functional). | digitalplayground jasmine sherni ghosted full
All assets can reuse existing particle systems and sound libraries, keeping art overhead low. | Component | Description | Approx
| Element | What It Is | Player Interaction | |---------|------------|--------------------| | Ghost‑Layer | A semi‑transparent overlay that populates the map with ghost objects (flickering platforms, echo‑sound cues, spectral NPCs). | Players can see, hear, and interact with the ghost layer using special tools. | | Jasmine’s “Phase‑Shift” Ability | Jasmine can temporarily become a ghost, passing through solid objects and revealing hidden pathways. | Activate with Shift‑J – holds for 3 s, cooldown 12 s. | | Sherni’s “Spectral Scanner” Gadget | A handheld device that visualises ghost‑energy signatures and decodes puzzle patterns. | Press S to scan; results appear as colored glyphs that hint at the correct interaction. | | Ghost‑Capture Mini‑Game | Capture wandering spirits in glowing orbs to earn resources (Spectral Dust, Echo Fragments). | Use a combo of Jasmine’s Phase‑Shift and Sherni’s Scanner to locate and trap ghosts. | | Co‑Op Sync‑Ritual | When both avatars stand on mirrored ghost‑platforms, a “Ritual” triggers, unlocking a Full‑World Reveal (the entire map lights up, hidden quests appear). | Requires timed coordination – perfect for friends or AI‑partner. | | Full‑World Narrative Nodes | Once the Full‑World Reveal is active, story “nodes” appear (e.g., abandoned labs, forgotten gardens). Each node is a self‑contained quest that expands the lore of Jasmine, Sherni, and the ghost phenomenon. | Players can accept, complete, or ignore nodes, shaping the world’s evolution. | | Element | What It Is | Player
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| GHOSTED FULL | JASMINE | SHERNI |
+---------------------------------------------------+
| [Spectral Scanner] [Phase‑Shift] [Capture] |
| |
| Ghost Energy: ████░░░░░░ (45/100) |
| Spectral Dust: 12 |
| |
| ▶ Sync‑Ritual Ready? (Press R when both on |
| mirrored platforms) |
| |
| Narrative Node: "The Forgotten Lab" [Enter] |
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| Option | What It Offers | Value to Player | |--------|----------------|-----------------| | Ghost‑Dust Packs | Bulk purchase of Spectral Dust for faster upgrades. | Faster progression for casual players. | | Cosmetic “Ethereal Skins” | Exclusive visual effects for Jasmine’s Phase‑Shift or Sherni’s Scanner. | Personalisation without affecting gameplay. | | Premium Narrative Nodes | Limited‑time, story‑rich nodes with unique lore and rare rewards. | Adds depth for collectors. |
All monetisation items are strictly cosmetic / convenience – they never gate core content or puzzle solutions.