Ball Z Shin Budokai 9 Save Data: Dragon
In the original PSP hardware, Shin Budokai typically allowed one save file per memory stick, stored under a unique ULUS-10112 (US) or UCJS-10040 (JP) folder. However, the appearance of a “9” in save editing or emulator communities usually refers to one of three things:
| Problem | Likely Cause | Solution | |--------|--------------|----------| | Save not recognized | Folder name mismatch | Rename folder to match your game’s region (check emulator’s “Game ID”) | | Game crashes on load | Save was made for a different mod version | Only use saves specifically labeled for your “Shin Budokai 9” version | | Corrupted data message | Incomplete copy or file damage | Re-download and recopy; use a clean mod ISO | | “No save data found” | Wrong directory | On PPSSPP, go to Settings → System → Change “Savedata Directory” to correct path | Dragon Ball Z Shin Budokai 9 Save Data
Since “Shin Budokai 9” is a mod, its save data structure depends on the base game used: In the original PSP hardware, Shin Budokai typically