Dragon Ball Z Team Training V10 Guide

| Metric | Target | |--------|--------| | % of daily players using Team Training mode | >65% | | Average team size (characters owned per player) | >22 | | Retention lift (D7 vs v9) | +12% | | # of unique Z-Combinations performed per week | >1.2M | | PvP team diversity (different teams in top 100) | >35 distinct lineups |


Yes and no. The v10 team owns zero Dragon Ball IP. They use no copyrighted code from Dragon Ball Online (rewritten from scratch). However, character models and names are trademarked. Bandai Namco has never issued a takedown—likely because Team Training is non-commercial and operates as a “love letter.” dragon ball z team training v10

To stay safe:

As of 2025, the project remains alive. Similar fan MMOs (Star Wars Galaxies Legends) have operated for years. | Metric | Target | |--------|--------| | %


| Feature | DBZ: Kakarot | Xenoverse 2 | Team Training v10 | |-------------------|------------------|----------------|--------------------| | MMO Elements | No | Limited (Hub) | Full Open World | | Transformations | Story-locked | Skill Equip | Quest-Unlocked Tree | | Races | 1 (Saiyan) | 5 | 6 (+ Android/Demon) | | Player Cap per Map | 1 | 12 | 200 | | Cost | $60 | $50 (plus DLC) | Free | | Offline Mode | Yes | Yes | No (always online) | Yes and no

V10 wins on scale and cost, but loses on polish—there are occasional desyncs and UI glitches. Still, for a free game, it’s astonishing.


  • Day 2 — Skill & Technique
  • Day 3 — Conditioning & Endurance
  • Day 4 — Sparring & Strategy
  • Day 5 — Active Recovery & Mobility
  • (Adjust by team size, goals, and available equipment.)