Dungeondraft 1024 Upd <OFFICIAL • 2024>

A major component of this update revolves around the "upd" (upscaling) workflow. Prior to this, if a user wanted a larger map, they had to upscale the final exported JPEG in a separate photo editor, which often resulted in blurry artifacts.

With the 1024 update, Dungeondraft handles this natively. The software can now intelligently utilize "Ultra" quality texture packs released by the community. This means that the detail isn't just stretched; it is rendered. A wall that looked like a smear of grey pixels at 256 PPI now shows the grain of the stone and the cracks in the mortar at 1024 PPI.

Verdict: 9/10 The 1024 update is not just a patch; it is a structural evolution. It solves the biggest limitation of the software—resolution caps—future-proofing Dungeondraft for 4K monitors and high-end Virtual Tabletops. dungeondraft 1024 upd


This brings us to the “upd” — the unofficial, community-driven update that circumvents the 1024 limit.


Foundry VTT and Roll20 support 4K maps. Export at 256 pixels per grid. Without the 1024 upd, a 4K export is just a 1024 image scaled up (blurry). With the upd, it’s native detail. A major component of this update revolves around

To understand the “upd” (update) part, we must first understand the “1024.”

Dungeondraft, developed by Megasploot, uses a texture atlas system. Think of a texture atlas as a giant grid-sheet where all the individual pixels of your terrain brushes, object textures, and material patterns are packed together. When you paint a forest floor, the software doesn’t load 50 individual tree textures; it loads one master sheet. This brings us to the “upd” — the

By default, Dungeondraft’s internal atlas is capped at 1024x1024 pixels.

This was a sensible design choice when the software launched. It kept memory usage low, ensured stability on integrated GPUs, and allowed for snappy real-time editing. However, as custom asset creators began publishing 4K and even 8K texture packs (think: Forgotten Adventures, Crosshead, Gogots), the 1024 cap became a nightmare.