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| Feature | ePSXe 2.0.15 | DuckStation (Free) | |---------|---------------|--------------------| | Price | Paid (~$4) | Free (open source) | | PGXP | Yes | Yes (more refined) | | Widescreen hack | Yes | Yes + per-game profiles | | Save states | Yes | Yes | | Vulkan support | No | Yes | | RetroAchievements | No | Yes | | Ease of setup | Moderate (BIOS required) | Easy (BIOS optional) | | Controller mapping | Good | Excellent (auto-config) |

Conclusion: DuckStation is technically superior and free, but ePSXe remains relevant for users on very old Android versions (5.x–6.x) or those who prefer the classic ePSXe interface and trust its long history.


As of 2025/2026, how does this older version compete?

| Feature | ePSXe 2.0.15 | DuckStation (Latest) | FPse (Current) | |---------|--------------|----------------------|----------------| | OpenGL upscaling | Yes (up to 8x) | Yes (up to 16x) | Yes (up to 8x) | | Vulkan backend | No | Yes | No | | RetroAchievements | No | Yes | No | | Overclock PS1 CPU | No (fixed clock) | Yes (fixes slowdowns) | Limited | | Widescreen hacks | Basic | Advanced (less UI clipping) | Basic | | Controller latency | Very good (10-15ms) | Excellent (5-10ms) | Good | | Price | Paid ($3.75) | Free (open source) | Paid ($3.50) |

Who should use ePSXe 2.0.15 in 2026?

Who should switch?


The emulator could handle: