Facegen For Genesis 9 Direct

This is the most common professional workflow.

Unlike Genesis 8, which had distinct male and female base shapes, Genesis 9 uses a unified base topology. This is excellent for FaceGen users because:


Using FaceGen for Genesis 9 is a highly effective method for populating scenes with realistic, unique characters. The workflow balances the speed of AI generation with the versatility of the Genesis 9 rig.

Recommendations for Implementation:

Final Verdict: FaceGen remains a viable and powerful tool for Genesis 9, provided the user respects the differences in UV mapping and topology density between the two platforms.


FaceGen’s default lighting model works best for mid-range skin tones. If you are generating darker skin tones, you will notice the specular highlights are blown out.

Fix: Immediately lower the "Glossy Layered Weight" in the G9 surface tab from 1.0 to 0.65. Then, add a purple/blue tint to the Subsurface Scattering color. This instantly removes the "plastic" look. facegen for genesis 9

The process of moving a head from FaceGen to Genesis 9 involves three distinct phases: Generation, Export/Transfer, and Integration.

Requires: FaceGen, ZBrush or Blender, and Daz Studio.

As of 2026, FaceGen’s built-in exporter targets: This is the most common professional workflow

Genesis 9 uses a different vertex count, facial bone structure, and UV layout. Consequently, a FaceGen OBJ exported for Genesis 8 will not automatically morph to Genesis 9 without additional steps.

Key incompatibilities: