Fe Animation Id Player Script Page
Control the playback of animations using the PauseAnimation, ResumeAnimation, and StopAnimation methods.
// Method to pause the current animation
public void PauseAnimation()
// Pause the animation
animator.speed = 0;
// Method to resume the current animation
public void ResumeAnimation()
// Resume the animation
animator.speed = 1;
// Method to stop the current animation
public void StopAnimation()
// Stop the animation
animator.Stop();
local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local animator = char:WaitForChild("Humanoid"):WaitForChild("Animator")local function playAnim(animId) local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://" .. tostring(animId) local track = animator:LoadAnimation(anim) track:Play() return track end
-- Example usage playAnim(507771075) -- wave animation
| Aspect | Rating (1–5) | |--------|---------------| | Ease of Use | ⭐⭐⭐⭐ | | Performance | ⭐⭐⭐⭐ | | Replication (multiplayer) | ⭐⭐ (unless remotes added) | | Safety | ⭐⭐ (audit required) | | Features | ⭐⭐ | FE Animation Id Player Script
-- Put this in StarterCharacterScripts or a LocalScript inside StarterPlayerScriptslocal player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid")
-- Animation ID (replace with your ID) local ANIMATION_ID = "rbxassetid://1234567890"
local function playAnimation() local animation = Instance.new("Animation") animation.AnimationId = ANIMATION_ID local animTrack = humanoid:LoadAnimation(animation) animTrack:Play() return animTrack end
-- Play on key press (example: 'G' key) local userInputService = game:GetService("UserInputService") userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.G then playAnimation() end end)Control the playback of animations using the PauseAnimation
The FE Animation Id Player Script provides the following features:
Use a RemoteEvent to fire the server, which plays the animation on all clients.
To create a functional FE Animation script, you must access the Animator object inside the character's Humanoid. local player = game
-- Animation data local animations = name = "Wave", id = "rbxassetid://1111111111", name = "Point", id = "rbxassetid://2222222222", name = "Dance", id = "rbxassetid://3333333333",local player = game.Players.LocalPlayer
-- Create a simple UI local screenGui = Instance.new("ScreenGui") screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 300) frame.Position = UDim2.new(0.5, -100, 0.5, -150) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.Parent = screenGui
for i, anim in ipairs(animations) do local button = Instance.new("TextButton") button.Size = UDim2.new(0, 180, 0, 40) button.Position = UDim2.new(0, 10, 0, 10 + (i-1)*50) button.Text = anim.name button.BackgroundColor3 = Color3.fromRGB(60, 60, 60) button.TextColor3 = Color3.new(1,1,1) button.Parent = frame
button.MouseButton1Click:Connect(function() local character = player.Character if not character then return end local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end local animation = Instance.new("Animation") animation.AnimationId = anim.id local track = humanoid:LoadAnimation(animation) track:Play() end)
end