Giant Tall Avatar Script Better - Fe
Place this in StarterPlayerScripts as a LocalScript named GiantInput
--[[ Local Input Handler Provides UI buttons or keyboard controls to resize avatar. ]]local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local userInputService = game:GetService("UserInputService")
-- Get remote events local requestEvent = replicatedStorage:WaitForChild("RequestGiantChange") local visualEvent = replicatedStorage:WaitForChild("GiantResizeEvent")
-- Create simple on-screen GUI (buttons) local screenGui = Instance.new("ScreenGui") screenGui.Name = "GiantControls" screenGui.Parent = player:WaitForChild("PlayerGui")
local function createButton(text, position, callback) local button = Instance.new("TextButton") button.Size = UDim2.new(0, 120, 0, 40) button.Position = position button.Text = text button.BackgroundColor3 = Color3.fromRGB(30, 30, 30) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.BorderSizePixel = 0 button.Parent = screenGui
button.MouseButton1Click:Connect(callback) return buttonend
-- Buttons createButton("🌱 GROW", UDim2.new(0, 10, 0, 50), function() requestEvent:FireServer("grow") end)
createButton("🍂 SHRINK", UDim2.new(0, 10, 0, 100), function() requestEvent:FireServer("shrink") end)
createButton("🔄 RESET", UDim2.new(0, 10, 0, 150), function() requestEvent:FireServer("reset") end)
-- Keyboard shortcuts userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end fe giant tall avatar script better
if input.KeyCode == Enum.KeyCode.Equals or input.KeyCode == Enum.KeyCode.KeypadPlus then requestEvent:FireServer("grow") elseif input.KeyCode == Enum.KeyCode.Minus or input.KeyCode == Enum.KeyCode.KeypadMinus then requestEvent:FireServer("shrink") elseif input.KeyCode == Enum.KeyCode.R then requestEvent:FireServer("reset") endend)
-- Handle visual sync from server (for other players) visualEvent.OnClientEvent:Connect(function(playerWhoChanged, newScale) -- Only apply visual if it's another player (server already handles local) if playerWhoChanged ~= player then local char = playerWhoChanged.Character if char then -- Apply visual scaling effect (optional: tween) for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.Size = part.Size * newScale end end end end end)
Most "FE Avatar" scripts operate on a specific exploit of Roblox's replication system.
Example (concise, illustrative):
Server Script (in ServerScriptService)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RequestScale = Instance.new("RemoteEvent", ReplicatedStorage)
RequestScale.Name = "RequestScale"
local ADMIN_USER_IDS = 12345678 -- fill if needed
local function isAdmin(player)
for _,id in ipairs(ADMIN_USER_IDS) do if player.UserId == id then return true end end
return false
end
local function applyScaleToCharacter(character, scale)
scale = math.clamp(scale, 0.5, 5) -- server-enforced limits
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
-- Adjust HipHeight proportionally
humanoid.HipHeight = (humanoid.HipHeight or 2) * scale
-- Scale parts and adjust Motor6D C0/C1
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.Size = part.Size * scale
-- Optionally set density/massless for stability
pcall(function() part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end)
elseif part:IsA("Motor6D") then
part.C0 = part.C0 * CFrame.new(0,0,0) * CFrame.new(part.C0.Position * (scale - 1))
part.C1 = part.C1 * CFrame.new(0,0,0) * CFrame.new(part.C1.Position * (scale - 1))
end
end
-- Adjust HumanoidRootPart
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = hrp.Size * scale
hrp.CFrame = hrp.CFrame -- keep position; may need offset
end
end
RequestScale.OnServerEvent:Connect(function(player, mode)
-- mode could be "giant", "normal", or numeric scale
if typeof(mode) == "string" then
if mode == "giant" then
applyScaleToCharacter(player.Character, 3)
elseif mode == "normal" then
applyScaleToCharacter(player.Character, 1)
end
elseif typeof(mode) == "number" and isAdmin(player) then
applyScaleToCharacter(player.Character, mode)
end
end)
Notes:
Add a ScreenGui with a Frame, TextBox, and Button to change size dynamically.
-- Put this in the same LocalScript after the above codelocal screenGui = Instance.new("ScreenGui") screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") Place this in StarterPlayerScripts as a LocalScript named
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(30,30,30) frame.Parent = screenGui
local textBox = Instance.new("TextBox") textBox.Size = UDim2.new(0, 180, 0, 30) textBox.Position = UDim2.new(0, 10, 0, 10) textBox.PlaceholderText = "Height (1-5)" textBox.Text = tostring(TALL_SCALE) textBox.Parent = frame
local button = Instance.new("TextButton") button.Size = UDim2.new(0, 180, 0, 30) button.Position = UDim2.new(0, 10, 0, 50) button.Text = "Apply" button.Parent = frame
button.MouseButton1Click:Connect(function() local newHeight = tonumber(textBox.Text) if newHeight and newHeight >= 1 and newHeight <= 10 then TALL_SCALE = newHeight resetSize(Character) makeTall(Character) else textBox.Text = "1 to 10 only" end end)
Place this in ReplicatedStorage as a ModuleScript named GiantHandler
--[[ FE Giant Avatar Handler Handles safe resizing, collision, and network ownership. ]] local GiantHandler = {}-- Settings local CONFIG = DEFAULT_SIZE = 1, MAX_SIZE = 50, -- Max scale (50 = Godzilla) MIN_SIZE = 0.5, STEP_SIZE = 0.25, -- Growth per key press EFFECTS = true -- Enable visual/sound effects
-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Debris = game:GetService("Debris")
-- Internal local activePlayers = {} -- Track resized characters end -- Buttons createButton("🌱 GROW", UDim2
-- Apply size change to all visible parts local function scaleCharacter(character, scale) local primary = character:FindFirstChild("HumanoidRootPart") if not primary then return end
-- Store original sizes if first time if not activePlayers[character] then activePlayers[character] = { originalSizes = {}, rootOffset = primary.Position.Y - character:GetPivot().Y } -- Save original sizes for each part for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") and part ~= primary then activePlayers[character].originalSizes[part] = part.Size end end end -- Scale RootPart (handles collisions and physics) primary.Size = Vector3.new(2, 5, 1) * scale -- Adjust humanoid proportions primary.CFrame = primary.CFrame * CFrame.new(0, (scale - 1) * 3, 0) -- Lift off ground -- Scale all other body parts for part, origSize in pairs(activePlayers[character].originalSizes) do if part and part.Parent == character then local newSize = origSize * scale -- Keep attachments in place local oldCF = part.CFrame part.Size = newSize part.CFrame = oldCF end end -- Adjust Humanoid settings local humanoid = character:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid.WalkSpeed = 16 / scale -- Slower when giant (realism) humanoid.JumpPower = 50 * scale -- Bigger jumps humanoid.HipHeight = 2 * scale endend
-- Public API: Resize a player function GiantHandler.SetSize(player, newScale) local character = player.Character if not character then return false end
local clamped = math.clamp(newScale, CONFIG.MIN_SIZE, CONFIG.MAX_SIZE) local humanoidRoot = character:FindFirstChild("HumanoidRootPart") if not humanoidRoot then return false end -- Network ownership: Let client handle visual, server handle physics if RunService:IsServer() then -- Fire all clients to update visuals local resizeEvent = game:GetService("ReplicatedStorage"):FindFirstChild("GiantResizeEvent") if resizeEvent then resizeEvent:FireAllClients(player, clamped) end -- Server-side collision adjustment humanoidRoot.CustomPhysicalProperties = PhysicalProperties.new( clamped * 100, -- Density 0.4, -- Friction 0.3 -- Elasticity ) scaleCharacter(character, clamped) -- Effects if CONFIG.EFFECTS then local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://9120386436" -- Growth sound effect sound.Volume = math.min(clamped / 10, 1) sound.Parent = humanoidRoot sound:Play() Debris:AddItem(sound, 3) end end return trueend
-- Cleanup function GiantHandler.Cleanup(player) activePlayers[player.Character] = nil end
return GiantHandler
Let's break down the search query because understanding the terminology is half the battle.
User Prompt: The user might ask, "What can you help me with?"
FE Giant Response: