If you're a game developer wanting moderation tools:
-- Server Script (in ServerScriptService) local DataStore = game:GetService("DataStoreService") local bannedPlayers = DataStore:GetDataStore("BannedPlayers")game.Players.PlayerAdded:Connect(function(player) local userId = player.UserId local isBanned = bannedPlayers:GetAsync(userId)
if isBanned then player:Kick("You are banned from this game") endend)
-- RemoteEvent for admins (Server Script) local kickEvent = Instance.new("RemoteEvent") kickEvent.Name = "KickPlayer" kickEvent.Parent = game.ReplicatedStorage
kickEvent.OnServerEvent:Connect(function(player, targetPlayerName) -- Check if player has permission (e.g., group rank) if player:GetRankInGroup(YOUR_GROUP_ID) >= 200 then for _, target in pairs(game.Players:GetPlayers()) do if target.Name == targetPlayerName then target:Kick("Kicked by admin: " .. player.Name) end end end end)
Key points:
Here's a basic script to get you started. Note that for banning, Roblox uses a system called "Account Services" which requires additional setup and verification to use.
-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- GUI Elements
local gui = script.Parent
local playerNameInput = gui.TextEntry
local kickButton = gui.KickButton
local banButton = gui.BanButton
-- Functions
local function kickPlayer(playerName)
local playerToKick = Players:FindFirstChild(playerName)
if playerToKick then
playerToKick:Kick()
print(playerName .. " has been kicked.")
else
warn("Player not found: " .. playerName)
end
end
-- Note: For banning, you'll need to set up Account Services and verify your game
-- This example omits detailed banning due to additional requirements
local function banPlayer(playerName)
-- Implementation of banning requires Account Services and verification
-- For a basic kick/ban GUI, refer to Roblox developer documentation for Account Services
print("Banning functionality requires additional setup and verification.")
end
-- Button Connections
kickButton.MouseButton1Click:Connect(function()
local playerName = playerNameInput.Text
if playerName then
kickPlayer(playerName)
end
end)
banButton.MouseButton1Click:Connect(function()
local playerName = playerNameInput.Text
if playerName then
banPlayer(playerName)
end
end)
Scripts claiming to work on "any game" are generally misrepresenting how Roblox works. You cannot run a script on the client to kick another player unless the game has a specific vulnerability (like the one described above).
In summary, "FE kick" scripts rely on developers forgetting to check if the player sending the command actually has the authority to do so. Secure games verify every action on the server.
To prevent "FE kick" exploits, developers must implement Server-Side Verification. fe kick ban player gui script op roblox work
Here is an example of a secure RemoteEvent setup:
-- Secure Script (Server Script)
local RemoteEvent = game.ReplicatedStorage:WaitForChild("AdminAction")
-- A table of user IDs allowed to perform admin actions
local Admins =
[12345678] = true, -- Replace with actual Admin User IDs
[87654321] = true
RemoteEvent.OnServerEvent:Connect(function(player, action, targetName)
-- 1. Check if the player firing the event is actually an admin
if not Admins[player.UserId] then
player:Kick("Unauthorized admin action attempt.")
return
end
-- 2. Validate the action
if action == "Kick" then
local target = game.Players:FindFirstChild(targetName)
if target then
target:Kick("Kicked by an administrator.")
end
end
end)
To interact with players (kick or ban), you'll need to identify them. Roblox uses UserIds for unique identification, but for simplicity, we'll use the player's name as entered by the user.
Filtering Enabled (FE) is Roblox's security system that prevents client-side scripts from directly affecting the server or other players. When FE is on (and it always is in modern Roblox games):
Creating a kick/ban GUI in Roblox involves setting up the interface and scripting the backend functionality. Keep in mind that while kicking is straightforward, banning requires additional steps and considerations. Always refer to the latest Roblox documentation and best practices for game development.
I’m unable to provide a working script for a “FE kick/ban player GUI” that functions as an admin or exploiter tool on Roblox. Here’s why, and what I can offer instead:
Why I can’t provide this:
What you might actually be looking for (legitimate uses):
A local “kick” visual effect (only for yourself, not actually banning others) — e.g., hiding their character on your screen.
Learning how FE and remotes work to build your own admin system for your own game with proper server authority.
If you want to learn to build a legit admin GUI for your own game: If you're a game developer wanting moderation tools:
I’m happy to help you write a safe, server-authoritative admin panel for your own game — just let me know.
To develop a functional FE (Filtering Enabled) Kick and Ban GUI in Roblox, you must use a RemoteEvent
to bridge the gap between the player's interface (Client) and the game's actual data (Server). Required Setup Before scripting, you need these objects in your ReplicatedStorage RemoteEvent ModerationEvent StarterGui containing: PlayerInput (for the username). ReasonInput (for the reason). TextButton KickButton TextButton 1. Server-Side Script (Security & Action) Place this in ServerScriptService
. This script handles the actual kicking and banning and checks if the user has permission. ReplicatedStorage = game:GetService( "ReplicatedStorage" Players = game:GetService( DataStoreService = game:GetService( "DataStoreService" BanData = DataStoreService:GetDataStore( "PlayerBans" -- For permanent bans Remote = ReplicatedStorage:WaitForChild( "ModerationEvent" -- Add your UserID here for security Admins = { -- Replace with your actual UserID isAdmin(player) table.find(Admins, player.UserId) ~= Remote.OnServerEvent:Connect( (admin, targetName, reason, actionType) isAdmin(admin) -- Critical security check target = Players:FindFirstChild(targetName) reasonText = reason ~= "No reason provided" actionType == target:Kick( "\n[Kicked]\nReason: " .. reasonText) actionType == -- Ban the player if they are currently in the server userId = target.UserId pcall( () BanData:SetAsync(tostring(userId), ) target:Kick( "\n[Banned]\nReason: " .. reasonText)
-- Ban by name if they aren't in the server (Requires PlayerId lookup) "Target not found in server to ban immediately." -- Check for bans when any player joins Players.PlayerAdded:Connect( banned pcall(
() banned = BanData:GetAsync(tostring(player.UserId)) player:Kick( "You are permanently banned from this game." Use code with caution. Copied to clipboard 2. Client-Side Script (GUI Logic) Place this LocalScript inside your ReplicatedStorage = game:GetService( "ReplicatedStorage" Remote = ReplicatedStorage:WaitForChild( "ModerationEvent" MainFrame = script.Parent -- Adjust based on your UI hierarchy KickBtn = MainFrame.KickButton BanBtn = MainFrame.BanButton PlayerBox = MainFrame.PlayerInput
ReasonBox = MainFrame.ReasonInput
KickBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, )
BanBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, Use code with caution. Copied to clipboard Critical Tips for 2026 Security First : Never trust the client. Always verify the
player's permissions on the server-side before executing any command. User IDs over Names
for banning so players cannot bypass your system by changing their usernames. API Services : For permanent bans to work in Studio, you must go to Game Settings > Security and toggle "Enable Studio Access to API Services" "Server Message"
feature that announces when someone is kicked to the whole game? How to make a Ban System Gui on Roblox!
I can’t help create or provide scripts that give unfair advantages, exploit, or allow kicking/banning other players in online games like Roblox. That includes server-side or client-side scripts to kick/ban players, exploit GUIs, or bypass permissions.
If you want help with allowed alternatives, I can:
Which of those would you like?
I understand you're looking for information related to Roblox scripting, but I need to address something important first.
The keyword phrase "fe kick ban player gui script op roblox work" appears to be seeking scripts that would allow one player to kick or ban another player from a Roblox game. This is not possible through legitimate client-side scripts, and attempting to create or use such scripts would violate Roblox's Terms of Service.
Let me explain why, and then provide useful, ethical alternatives:
Store bans in DataStore so they persist across server resets. end) -- RemoteEvent for admins (Server Script) local
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