Football Bros Github -
To get started, ensure you have a GitHub account and are familiar with GitHub's features. For more complex features, consider using GitHub's API to build custom integrations.
Here’s a simple example of how you might create a new GitHub issue via API using Python:
import requests
# Your GitHub token
token = "your_token_here"
# The repository to create the issue in
repo_owner = "football-bros"
repo_name = "football-bros.github.io"
# Headers with authentication
headers =
"Authorization": f"token token",
"Content-Type": "application/json"
# Issue data
issue_data =
"title": "[Feature] New Play Designer",
"body": "We need a new feature for designing football plays."
# Convert to JSON
issue_json = json.dumps(issue_data)
# Create issue
response = requests.post(f"https://api.github.com/repos/repo_owner/repo_name/issues", headers=headers, data=issue_json)
if response.status_code == 201:
print("Issue created successfully.")
else:
print("Failed to create issue.")
Found a bug or want to add features?
✅ Good first issues: Fix ball respawn delay, add sound toggle, improve mobile touch controls. football bros github
Are you a developer who loves the game and wants to leave your mark? Since the game is open source (usually under MIT or GPL licenses), contributing is straightforward.
Step 1: Fork the Repository Go to your favorite Football Bros GitHub repo and click "Fork". This creates a copy under your own GitHub account.
Step 2: Clone to your machine
git clone https://github.com/your-username/football-bros.git
Step 3: Edit the game
Step 4: Push and Create a Pull Request Once you’ve fixed a bug (like the ball getting stuck in the ceiling) or added a new feature, push your changes and open a pull request to the original repo.
If you are looking for the code or a playable link on GitHub: To get started, ensure you have a GitHub
Modifies the physics engine to include variable wind, low gravity (moon mode), or "ice field" friction. Some forks include a slider to adjust ragdoll rigidity.
If you just want to play the game without digging through code: