Game Configuration.json Cricket League File <CONFIRMED>

Look for an array called "PowerUpDurations". It usually reads:

"PowerUpDurations": 
  "SwingBoost": 10,
  "Vision": 8,
  "SixerMagnet": 12

Change these values to 3600 (one hour) for permanent power-ups during a match. Game Configuration.json Cricket League File

At its core, GameConfiguration.json is a plain-text data interchange file written in JSON (JavaScript Object Notation). In the context of Cricket League, it acts as the master settings registry. Instead of hard-coding values like "ball speed," "AI difficulty," or "coin rewards" into the game’s source code (which requires complex programming knowledge), the developers store these variables in this external JSON file. Look for an array called "PowerUpDurations"

When you launch Cricket League, the game engine reads this file to understand: Change these values to 3600 (one hour) for

Because it is a JSON file, it is human-readable and easily editable with any text editor, making it the primary target for modding communities.

This controls the difficulty of the computer opponent.

"AI": 
  "DifficultyLevels": ["Easy", "Medium", "Hard", "Legend"],
  "AIPerfectTimingChance": 0.30,
  "AIAggression": 0.60,
  "BowlerVelocity": 1.0

The game configuration JSON file serves as a bridge between the game's frontend and backend, enabling seamless data exchange and synchronization. This file contains a comprehensive set of key-value pairs that define the game's configuration, including: