Gazonga Chronicles V02 Jollythedev May 2026

Let’s be honest: the enemies in v01 were dumb. They would walk into walls and just... stay there.

For v02, I rewrote the enemy pathfinding using a custom state machine. The "Gazonga Guardians" (the big bads of the game) now have three distinct states:

Side note: Watching a 3D model chase a player across NavMesh obstacles is surprisingly satisfying.

I’m a coder first, artist second, but I wanted v02 to look distinct.

A lively, fast-paced indie cyberpunk novella blending glitchy humor, punk ethos, and heartfelt character moments; follows JollyTheDev, a scrappy dev-merc navigating corporate ghosts, broken AIs, and a city that leaks data like rain.

1. Overview

2. Key Features in v02

3. How to Access / Install

4. Controls & Basic Mechanics

5. Known Issues in v02

6. Feedback & Contact


If you share more context — like where you found the name, what kind of project it is (game, comic, software), and what you need the write-up for — I can give you a specific, accurate draft.

Gazonga Chronicles is a point-and-click adventure game developed by JollyTheDev. Created using 3D computer graphics (3DCG), the project follows a protagonist who is transported to a fantasy world to interact with various characters and explore different environments. Overview of Version 0.2

Version 0.2 was an early update in the development cycle of the game. This specific build focused on expanding the initial scope of the project by introducing: The Cave Hideout: A new map area for players to navigate.

Story Expansion: Additional narrative scenes designed to build out the early-game world-building.

User Interface Updates: Improvements to the navigation screens to help players move between locations more easily. Development and Genre

The project is categorized as a visual novel with adventure and role-playing elements. It utilizes a point-and-click interface typical of the genre, allowing players to make choices that influence the progression of the story.

The developer, JollyTheDev, uses platforms like Itch.io and Patreon to share development logs, gather feedback from the community, and provide early access builds to supporters. These platforms allow the creator to document the transition from early versions like 0.2 to more advanced builds that feature updated graphics and expanded gameplay mechanics.

Information regarding current updates, technical requirements, and the development roadmap can be found on the project's official community pages.

In the latest narrative updates for Gazonga Chronicles JollyTheDev

, the story centers on a classic reincarnation (Isekai) trope where you are transported into a vibrant, sandbox-style new world. Current Story Progression As of version , the "proper story" has expanded significantly: World 2 Expansion gazonga chronicles v02 jollythedev

: Recent updates have unlocked "World 2," moving the plot beyond the initial starting zones with dedicated new story content. The Reincarnation Hook

: You begin as a newcomer in this world, tasked with exploring and interacting with various characters to uncover the secrets of your new life. Event-Driven Narrative

: The developer often introduces time-specific story arcs, such as the dedicated Xmas Map

accessible via the ship console, which adds seasonal lore to the base game. Character Side-Stories

: The narrative is increasingly focused on specific NPC arcs, including new scenes for The Bartender

and additional stripper-related storylines added in version 0.8. How to Access the Full Story

Since the game is in active development, the "proper story" is still being written and released in chapters. You can follow the development and find the latest downloads on the JTD Devlog on itch.io current character list in the game? Devlog - Gazonga Chronicles by JTD - itch.io

Gazonga Chronicles is a narrative-driven sci-fi RPG developed by JollyTheDev (JTD). In the game, you explore a futuristic world, complete quests, and interact with various characters.

While the game is currently in active development—with version 0.8 being the most recent major update as of early 2026—version v0.2 serves as the foundational "Prologue" and early chapter of the story. Essential Guide for Version 0.2

Setting the Stage: The game begins with your character arriving at the "Red District" on a new planet. Your primary objective in v0.2 is to establish your base of operations and begin meeting the core cast. Let’s be honest: the enemies in v01 were dumb

The Ship Console: The console on your ship is the central hub for progression. Use it to travel between available locations and check your current quest status. Character Interactions:

Focus on Dialogue: Progression in early versions is heavily tied to talking to NPCs. Re-visit characters like the Bartender or the Strippers after completing specific tasks to unlock new scenes.

Relationship Points: Pay attention to dialogue choices; some can influence your standing with characters, though this mechanic is more fleshed out in later versions (v0.6+). Exploration Tips:

Scavenge for Credits: Search around the landing docks and the bar area for interactable objects that provide early-game currency.

Quest Logs: If you find yourself stuck, return to your ship. The log system often triggers updates when you enter the main cabin. Where to Follow Development

Since v0.2 is an early build, many features have been significantly expanded in later releases. You can find the latest devlogs, official downloads, and support the creator at: Itch.io: JollyTheDev (JTD) Devlog Patreon: JollyTheDev Patreon Devlog - Gazonga Chronicles by JTD - itch.io

When a beloved open-source bot starts leaking people's secrets, JollyTheDev—a once-idealistic coder turned freelance fixer—must hack a corrupt archive before the city’s past becomes everyone’s future.

"The city had a way of forgetting you slowly—like a favorite tab that finally crashes. Gazonga used to sing lullabies. Now it screams other people's dreams."

The biggest complaint about v01 was that the player character felt like a "shopping cart with a missing wheel." Fair point.

In v02, I’ve implemented a completely custom physics controller. We moved away from the standard asset controller to something I call the "Jolly-Locomotion-System." Side note: Watching a 3D model chase a

No JollyTheDev update would be complete without a "Bug Fixes" section. Here are the notable casualties of this update: