| Feature | 2.2 Behavior | 2.21 Behavior | |---------|--------------|----------------| | Focus Target | Player only | Player, Orb, or Static Coordinate | | Easing | Linear only | Ease-in-out, Bounce, Elastic | | Path Recording | None | Record camera movement while in editor test mode | | Boundaries | Soft (can see edge of level) | Hard locks (invisible walls force camera stop) |
How to use Cam Path:
Workflow example: In a boss fight, use Camera Path to slowly pan to a hidden switch, then snap back to player when they trigger a volume.
Use the new #Song [ID] search syntax in the main search bar. For example, typing #Song 745663 will instantly pull up every level using that specific song. This is a game-changer for finding levels for your favorite music tracks.
Levels can now change music and sound effects on the fly.
How it works for players:
Tip: In platformer levels, listen for audio cues. A rising pitch often means a hidden door is nearby.
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| Feature | 2.2 Behavior | 2.21 Behavior | |---------|--------------|----------------| | Focus Target | Player only | Player, Orb, or Static Coordinate | | Easing | Linear only | Ease-in-out, Bounce, Elastic | | Path Recording | None | Record camera movement while in editor test mode | | Boundaries | Soft (can see edge of level) | Hard locks (invisible walls force camera stop) |
How to use Cam Path:
Workflow example: In a boss fight, use Camera Path to slowly pan to a hidden switch, then snap back to player when they trigger a volume. geometry dash 221 update features work
Use the new #Song [ID] search syntax in the main search bar. For example, typing #Song 745663 will instantly pull up every level using that specific song. This is a game-changer for finding levels for your favorite music tracks. | Feature | 2
Levels can now change music and sound effects on the fly. Workflow example: In a boss fight, use Camera
How it works for players:
Tip: In platformer levels, listen for audio cues. A rising pitch often means a hidden door is nearby.