The project Goblin Dungeon is currently in its initial development phase (Version 0.1). The focus at this stage is on establishing core mechanics, foundational assets, and a playable vertical slice for internal testing. Progress is proceeding according to the early-stage roadmap, though formal milestones are yet to be finalized.
Choose one build early and gear toward it; mixed stats dilute effectiveness. Goblin Dungeon -Ongoing- - Version- 0.1
It is important for players to note that this is Version 0.1. Being an "Ongoing" project means: The project Goblin Dungeon is currently in its
Based on standard versioning conventions (0.1 = first playable prototype), the following elements should be present: Choose one build early and gear toward it;
The dungeon is a living breathing organism. In Version 0.1, there are three distinct biomes:
You must dig, build, and fortify. The building mechanic is voxel-based but deliberately low-resolution, making everything look like it was constructed by a drunk toddler with a hammer—which is exactly the aesthetic the developers are going for.