Of War Ragnarok Update 1.7 -v1.0.622- 15.11...: God

Santa Monica Studio rolled out Update 1.7 (v1.0.622) on 15 November 2025, bringing a balance of stability fixes, quality-of-life improvements, and several gameplay tweaks. This patch focuses primarily on performance optimizations, bug fixes affecting quest progression and trophies, and a few combat and accessibility refinements. Here’s everything you need to know.

| Aspect | Rating | |--------|--------| | Stability | ★★★★★ (previously ★★★☆☆) | | Performance gain | ★★★★☆ | | New features | ★☆☆☆☆ | | Bug fixes relevance | ★★★★☆ | God of War Ragnarok update 1.7 -v1.0.622- 15.11...

Final Score: 7.5/10 – As an update, not an expansion. Santa Monica Studio rolled out Update 1

| Metric | Pre-1.7 | Post-1.7 (v1.0.622) |
|----------------------------|---------------|----------------------|
| Avg FPS (PS5, quality mode)| 59.8 | 59.9 |
| 0.1% low FPS | 52.3 | 54.1 |
| Crash frequency (per 10h) | 0.4 | 0.1 |
| Texture pop-in events/h | 6.2 | 2.4 | | Aspect | Rating | |--------|--------| | Stability

The r/GodofWar subreddit has reacted positively to Update 1.7, praising the stability fixes. PC players report that the memory leak was "game-breaking" for long sessions, and v1.0.622 has largely resolved it.

Negative feedback is minimal, though some Steam users claim the update reset their custom controller mapping for the "Interact/Action" button (Square/E). A workaround currently exists by re-saving the profile.

| Attribute | Details | |--------------------|----------------------------------| | Game | God of War Ragnarök | | Update version | 1.7 | | Build number | v1.0.622 | | Release date | November 15, 202X | | Platform | PS4, PS5 (primary), PC (late port) | | File size | ~450 MB (PS5) / ~380 MB (PS4) |