HugeRTE is a free, MIT-licensed, open-source WYSIWYG editor — forked from the last MIT version of TinyMCE. Packed with features, beautifully designed for modern web apps, and free forever.
This editor is loaded directly from the jsDelivr CDN — no install required. Edit the content, try the toolbar, paste images, write code samples.
HugeRTE ships with a comprehensive feature set out of the box. No paywalls, no upsells, no telemetry.
Tables, images, code samples, accordions, emoji, autosave, fullscreen, search & replace, and many more — all included.
Permissive license. Use it in personal, commercial, or proprietary projects without obligations or attribution.
Just drop it in. No account, no domain restrictions, no API keys to manage or rotate.
Build the toolbar that matches your product — choose buttons, group them, or render the editor inline.
First-class integrations for React, Vue (2 & 3), Angular and Blazor — community wrappers for Rails, Laravel Nova & more.
Use any of the TinyMCE 6 community language packs. Just rename the global and import — fully bundlable.
Bundle HugeRTE into your Vite, Rollup or Webpack pipeline using ES6 imports — including skins, themes & plugins.
Built on the proven TinyMCE 6 codebase, with HugeRTE-specific bug fixes and improvements on top.
| Minimum | Recommended | |---------|--------------| | Intel Core 2 Duo @ 2.4GHz | Intel Core i5 @ 3.0GHz | | 4GB RAM | 8GB RAM | | NVIDIA GTX 260 / AMD HD 4850 | NVIDIA GTX 680 / AMD HD 7970 | | 15GB storage (with all DLC) | 15GB SSD storage |
Works on Steam Deck – Rated “Playable” with Proton 8.0+.
Fix: The DLC files are corrupted or missing. Re-download the specific DLC .bin files. Do not skip any parts during installation.
Published by: The Retro Pit Crew
Reviewed Version: v1.0.1 (All DLC Included) GRID Autosport Free Download -v1.0.1 ALL DLC-
In an era where racing games often demand a constant internet connection, battle passes, and live-service grind, there is something profoundly refreshing about going back to a game that simply respects your time. Enter GRID Autosport.
Originally released in 2014, this Codemasters title was something of a black sheep. It arrived after the chaotic, arcade-style fun of GRID 2, and fans demanded a return to the simulation roots of Race Driver: GRID. Autosport delivered that—with brutal honesty. Today, we are looking at the v1.0.1 "All DLC" release, the definitive way to experience this modern classic.
This isn’t just the base game. The full DLC pack adds dozens of hours of extra content: | Minimum | Recommended | |---------|--------------| | Intel
| DLC Pack | Content Added | |----------|----------------| | The Black Edition Pack | 5 new high-performance cars (e.g., McLaren P1, Pagani Zonda Revolucion) + exclusive career events. | | Drag Pack | Full drag racing mode with 5 dedicated cars (Chevy Camaro, Dodge Challenger, etc.). | | Road & Track Pack | 4 road-legal race cars (Ferrari F40, Porsche 911 GT2) + 2 new tracks. | | Spa-Francorchamps Circuit Pack | Iconic Belgian track + 2 endurance challenges. | | Best of British Pack | 3 British cars (Aston Martin, McLaren F1 GTR) + liveries. |
Total car count with all DLC: Over 120 vehicles.
Absolutely. Here’s why it holds up:
The graphics are not as flashy as Forza Horizon 5 or Gran Turismo 7, but the racing physics remain some of the best in the semi-arcade genre.
The headline feature here is, of course, all downloadable content included. If you remember the original launch, the DLC strategy for GRID Autosport was robust. You had the Drag Racing Pack, the Touring Legends Pack, and the monstrous Black Edition content.
In this v1.0.1 package, you aren’t getting a stripped-down base game. You are getting the full museum: The graphics are not as flashy as Forza
When TinyMCE switched to a GPL-or-pay license, we forked the last MIT-licensed commit so the web stays open.
No paid tiers, no hidden API quotas. HugeRTE is and will remain MIT-licensed and free for all use cases.
All the features of TinyMCE 6 — editor APIs, plugins, themes, skins, localization — minus the licensing strings.
Bug fixes, improvements and new features land regularly. We track upstream changes where licensing allows: for the framework integrations.
Switching from TinyMCE? Replace tinymce with hugerte — that's it for most projects.
No accounts, no telemetry, no remote services required. Your content never leaves your application.
Open development on GitHub. Issues, discussions, surveys — your input shapes the roadmap.
Enable only what you need by listing them in the plugins option.
Most projects migrate by doing a global replace and updating their package.json. HugeRTE's API is fully compatible with TinyMCE 6.
Read the Migration Guide →tinymce with hugerte in your code.tinymce package for hugerte.@tinymce/tinymce-react → @hugerte/hugerte-react.Setup, bundling, integrations, and reference for the HugeRTE editor and its framework wrappers.
Browse the docs →Ask questions, share what you're building, and request integrations on GitHub Discussions.
Join the conversation →Found a bug? Have a feature idea? Open an issue on the main HugeRTE repository.
Report an issue →HugeRTE is maintained by volunteers. Sponsor on OpenCollective to help keep it free and well-maintained.
Support on OpenCollective →Add a script tag, install a package, or fork our integrations. HugeRTE is yours — free, MIT-licensed, no strings attached.