Adjust these keys in enbseries.ini or via in-game ENB menu (Shift+Enter by default):
Example quick tweaks (values are illustrative; edit enbseries.ini):
Here is the most critical part of this article: There is no such thing as DirectX 30. gta sa enb directx 30
Microsoft currently uses DirectX 12 Ultimate (as of 2025/2026). The numbering jumps from DirectX 9 to 11, then 12. DirectX 13, 14, or 30 do not exist in any official API. So, when you see a file named d3d30.dll or a video titled "GTA SA ENB DirectX 30," you are seeing modder marketing, not real technology.
Remember: DirectX 30 does not exist, but breathtaking visuals for GTA SA do. By understanding the real tools—DirectX 12 wrappers, Reshade, and ENB—you can transform San Andreas into a game that genuinely looks like it was released two generations from now. Copy d3d9
Since true DirectX 30 is a myth, this section will teach you how to get the visual results you are looking for—realistic reflections, ray-tracing style lighting, and 4K textures—using the real tools available: ENB + D3D12 Wrapper + Reshade.
Some modders rename or repack ENB presets with exaggerated names like "DX30 Ultra" to sound advanced, but they still run on DX9. Adjust these keys in enbseries
If you see a "GTA SA ENB DirectX 30" download: