Hello Neighbor Mod Kit Stuck At 45 Link
Getting stuck at 45% is a rite of passage for Hello Neighbor modders, but it is rarely a permanent death sentence. In 90% of cases, deleting the "Saved" folder (Step 2) or Verifying game files (Step 3) solves the problem instantly.
If you are still stuck, your best bet is to visit the Hello Neighbor Mod Kit Steam Community Hub or the Dynamic Pixels Discord server. Post your log file (found in %localappdata%\HelloNeighborModKit\Saved\Logs), and veteran modders can pinpoint the exact line of code causing the freeze.
Don't let the 45% bug kill your creativity. Apply these fixes, and start building your dream neighbor nightmare today.
Here’s an informative review of the issue “Hello Neighbor Mod Kit stuck at 45%” — covering what causes it, common fixes, and whether it’s a software or user-side problem.
TinyBuild has acknowledged the 45% bug in patch notes for v1.3.2 (2023) and v1.4.0 (2024), but some users still report it. The devs recommend cache clearing as the primary fix. A permanent patch is not yet confirmed.
After trying all ten steps, if your loading bar is still frozen at 45%, you might be facing a hardware or software conflict that has no public fix. The Hello Neighbor Mod Kit has not received a major update in years. Some users report that specific anti-virus programs (Avast, McAfee) quarantine the 45% compiler process. Try disabling real-time protection temporarily.
Conclusion
The "Hello Neighbor Mod Kit stuck at 45%" issue can be frustrating, but it's usually resolvable with some troubleshooting and patience. By following the steps outlined in this guide, you should be able to identify and fix the underlying cause of the issue. If you're still experiencing problems, consider reaching out to the game's support team or modding community for further assistance.
Additional Tips and Tricks
By following this comprehensive guide, you should be able to overcome the "Hello Neighbor Mod Kit stuck at 45%" issue and get back to creating and enjoying mods for your favorite game. Happy modding!
The most frequent cause is shader compilation. When you launch the Mod Kit for the first time or after an update, the engine must compile thousands of shaders to render graphics correctly.
The "Stuck" Illusion: The progress bar often stops at 45% because that is the point where the engine initializes the renderer and begins heavy shader work. Verification: Open your Task Manager (
). If you see multiple processes named "ShaderCompileWorker," the engine is not frozen; it is working in the background. hello neighbor mod kit stuck at 45
Solution: Simply wait. Depending on your CPU speed, this can take anywhere from 10 minutes to several hours. 2. Disable XGE Shader Compilation
If waiting doesn't work or takes an unreasonable amount of time, you may need to disable the XGE (Incredibuild) shader compilation, which can sometimes stall the process if not configured correctly.
Navigate to: C:\Program Files\Epic Games\UE_4.XX\Engine\Config\ConsoleVariables.ini (Note: The version folder may vary). Edit: Find the line ; r.XGEShaderCompile = 0.
Action: Remove the semicolon (;) so it reads r.XGEShaderCompile = 0 and save the file. Restart: Relaunch the Mod Kit. 3. Check System Requirements and Firewall
If the Mod Kit never progresses beyond 45% even after hours of waiting, check your hardware and security settings:
GPU Requirements: Computers without a dedicated GPU often fail to load the editor entirely. Getting stuck at 45% is a rite of
Firewall/Antivirus: Security software may block the editor from creating temporary files. Try temporarily disabling your firewall or adding an exception for the Epic Games Launcher and the Mod Kit.
Clear Save Data: Occasionally, corrupted playtest data can cause hangs. Navigate to the Mod Kit folder, then to HelloNeighbor > Saved > SaveGames and delete the files inside.
For a visual explanation of why Unreal Engine projects often stall during the loading process: 03:42 Unreal Engine 100% CPU use, STUCK at 39, 45, 75, 95% FIX Luciano Jacomeli YouTube• Jan 29, 2022
Are you seeing any specific error messages or crash reports when the loading screen closes? [Solved] Unreal Editor loading stuck at 45% - C++
If it gets stuck at 45% specifically during "Compiling Shaders":
Based on user reports and developer responses (from TinyBuild and Dynamic Pixels), the main causes are: TinyBuild has acknowledged the 45% bug in patch notes for v1
Cloud conflicts can stall loading. Disable cloud sync, delete local saves, then re-sync.
