Note on mods: If you use mods (e.g., the “Better LOD” or “No Auto-Pickup” mods), v1589 will break any DLL-based mods hooked into the renderer. Wait for mod authors to update their compatibility patches. Reshade and simple texture swaps remain functional.
On 21:9 and 32:9 monitors, Aloy’s Focus scanning effect would leave a persistent purple-blue afterimage on the edges of the screen. v1589 recalculates the post-processing bounds for non-16:9 resolutions.
Reflections on lakes around Mother’s Heart and the Sundom would flicker erratically when the Time of Day (ToD) system transitioned from dusk to night. The patch introduces a temporal anti-aliasing (TAA) stability pass for water surfaces.
The sentiment surrounding v1.58.9 has been overwhelmingly positive. On Steam, the game’s recent review rating jumped from “Mixed” (72% positive) to “Very Positive” (84% positive) in the two weeks following the patch’s release. horizon zero dawn remastered update v1589
Selected user quotes:
“v1589 turned my 3070 from a stuttering mess into a butter-smooth experience. Meridian no longer looks like a slideshow.” – Steam user TechHunterAloy
“I was holding off playing The Frozen Wilds because of the HDR black crush. Now? It’s breathtaking. Thank you, Nixxes.” – ResetEra user Voltaic_Owl Note on mods: If you use mods (e
“On PS5, the dualsense haptics for machine footsteps alone is worth the update. I felt a Scrapper before I saw it.” – Reddit user CarjaWarrior
The only consistent criticism is that the patch arrived six months post-launch, with some players arguing that the remaster should have shipped in this state.
No patch is perfect. Based on community feedback over the last 72 hours, here are the bugs introduced by v1589: On 21:9 and 32:9 monitors, Aloy’s Focus scanning
We tested Update v1589 on a test bench consisting of an RTX 4070 Ti, Intel i7-13700K, and 32GB of DDR5 RAM. The results are notable:
| Setting | Pre-v1589 (1.2) | Post-v1589 | Improvement | | :--- | :--- | :--- | :--- | | 4K / Ultra / DLSS Quality | 82 FPS avg | 91 FPS avg | +11% | | 1440p / Native | 101 FPS avg | 108 FPS avg | +7% | | 1% Low FPS (4K) | 48 FPS | 67 FPS | +40% |
The most significant gain is in the 1% low FPS. This metric measures stuttering. Essentially, v1589 has almost eliminated the traversal stutter that occurred when riding a Charger across the Embrace. Nixxes appears to have rewritten the asset streaming pipeline to prioritize GPU memory over system RAM, which is a risky but effective maneuver for systems with 12GB+ VRAM.
The official patch notes for v1589 are frustratingly vague. They simply state: "Improved stability and performance optimizations for specific hardware configurations." However, digital foundry-style analysis reveals a massive change to the Level of Detail (LOD) streaming.
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