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Multiversus Frame Data May 2026

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Multiversus Frame Data May 2026

The Takeaway: Shaggy’s kick is an amazing burst movement option. However, if you throw it out and the enemy blocks it, you are stuck in lag for 18 frames longer than they are. A competent Batman will down-tilt (6 frame startup) and start a 60% combo on you. Use it to punish whiffs, not to approach shields.

In the world of platform fighters, knowledge is the difference between a lucky win and a calculated slaughter. While Multiversus charms players with its crossover roster of Batman, Shaggy, and Bugs Bunny, the game’s casual-friendly coat of paint hides a deeply competitive engine. If you have ever asked, "Why did my attack whiff? How did they punish me before I landed? Is that move safe?" — you are ready to stop guessing and start learning Multiversus Frame Data. Multiversus Frame Data

This article is your definitive guide. We will break down what frame data is, why it matters in the specific gravity and speed of Multiversus, the key terminology you need to know (Startup, Active, Recovery, On-Hit, On-Shield), and how to use this data to dominate the 2v2 and 1v1 meta. The Takeaway: Shaggy’s kick is an amazing burst


Unlike Rivals of Aether or Smash Bros mods, MultiVersus does not have a built-in "Frame Meter" in training mode. However, the community has reverse-engineered the game. Unlike Rivals of Aether or Smash Bros mods,

Parry has 4 startup frames and 10 active frames. This means parry is a reaction tool, not a prediction tool. If an attack has 15 frames of startup, you can parry it on reaction if you have 0 lag.

A "true combo" means the opponent cannot dodge, jump, or act between hits. This happens when the Hit Stun of the first move lasts longer than the Startup of the second move plus the opponent's Dodge startup.

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Multiversus Frame Data May 2026

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