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-new- Dungeon Leveling Script -pastebin 2025- -... -

#showtooltip
/castsequence reset=target Immolate, Conflagrate, Incinerate

Simple rotation macro – Bannable? No. Effective? Moderately.

Learn basic AHK. A simple script that presses 1, 2, 3 with random delays every 500-800ms is functionally a “script” but much safer than a Pastebin download – provided you do NOT automate movement.


Use a controller to set up turbo-fire and sequence macros. Many players bind /targetenemy + /castsequence to a single trigger, simulating a “script” without third-party software. -NEW- Dungeon Leveling Script -PASTEBIN 2025- -...

This is your legitimate script. Follow these steps exactly.

-- PASTEBIN 2025 - Dungeon Leveling Script v3.2
-- Compatible with Roblox/Minecraft RPG frameworks

local DungeonLeveler = {} DungeonLeveler.Instances = {} Simple rotation macro – Bannable

function DungeonLeveler:calculateLevel(players) local total = 0 for _, plr in ipairs(players) do total = total + plr:GetLevel() end return math.floor(total / #players) -- average party level end

function DungeonLeveler:spawnMobs(level, dungeonId) local mobTable = getMobPool(dungeonId) local scaledMobs = {} for _, mob in ipairs(mobTable) do local scaled = mob:Clone() scaled.Level = level scaled.HP = mob.BaseHP * (1 + (level-1)*0.08) scaled.Damage = mob.BaseDMG * (1 + (level-1)*0.05) table.insert(scaledMobs, scaled) end return scaledMobs end Use a controller to set up turbo-fire and sequence macros

-- Example hook: when dungeon door touched function onDungeonEnter(player, dungeonId) local party = getParty(player) local avgLevel = DungeonLeveler:calculateLevel(party) local mobs = DungeonLeveler:spawnMobs(avgLevel, dungeonId) teleportToInstance(player, dungeonId, mobs) end