Ntsd 2.6 Hell Moves

Since NTSD 2.6 is a mod of LF2, it uses the standard controls (which are customizable, but default is):


  • Haptics: controller pulse on beats and stronger pulses on hazard activation and possession.
  • Darui is the hard counter to the 2.6 meta. His Black Panther (Grab) has invincibility on startup. When you see an opponent preparing a Hell Move (like Pain’s pull), use Darui’s grab. It will phase through the move and wall-splat them.

    By: FrameVulture | Posted: 10/15/2024

    Welcome back, gluttons for punishment. If you thought NTSD 2.5’s “Rage Drive” system was oppressive, buckle up. Patch 2.6 has introduced a new class of execution known unofficially (and ominously) as Hell Moves. Ntsd 2.6 Hell Moves

    In the developer’s own words: “We wanted to give players a way to trade their life total for a single, definitive turning point.”

    Here is everything you need to know about the seven Hell Moves, their input requirements, and how to survive them.

    In 2.6, certain chakra dashes exhibited a visual bug where the aura turned purple. This signified an un-droppable combo state. Hell Moves often start from this purple state, locking the opponent into a 15-second cutscene of pain. Since NTSD 2

    The Abyssal Shift is the quintessential mobility Hell Move. It allows you to dodge through enemies and certain environmental hazards by exploiting the game’s collision deactivation on frame 4 of your dash.

    Input: Dash + Cancel (default: Circle/B) during frames 4-8 of the dash animation.

    What It Does: For 0.2 seconds, your character model loses its hurtbox but retains its hitbox. You can phase through a Hell Brute’s overhead smash and reappear behind it, dealing a small "phase shock" (30 damage) to any enemy you pass through. Haptics: controller pulse on beats and stronger pulses

    Hell-Specific Use: In Hell Mode, the ground in boss arenas becomes "corrupted" after 60 seconds, dealing damage per step. Abyssal Shift lets you "skip" over corrupted tiles without touching them. This is mandatory for the Void Weaver boss fight, whose entire floor turns to lava.

    Practice Drill: Go to Act 2, Hell Mode, the spike tunnel section. Use AS to pass through the spinning spike pillars. If you hear a "shing" sound but take no damage, you executed it correctly.

    The leader of the Akatsuki brings raw power. His Hell Moves focus on the Rinnegan’s gravitational control.