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Top: Opengl Es 31 Android
Use standard GLES31 class in Android:
import android.opengl.GLES31;
// Then GLES31.glDispatchCompute(...), etc.
Fragment/compute shaders can directly read/write textures without framebuffer attachments. opengl es 31 android top
The shading language version for ES 3.1 is #version 310 es. Use standard GLES31 class in Android:
import android