Never blindly drag and drop files into your IMG folders.
Do not place your mods directly into the original img folder. This is the #1 cause of "bad" lists.
When downloading option files or patches, users often accidentally install the same boots/stadiums twice under different IDs.
| File Name | Description |
|-----------|-------------|
| dt06.img | Stadium models, turf textures, crowd placement |
| dt08.img | Weather effects, lighting maps, shadow textures |
| dt11.img | Additional stadium structures (for DLC or patched venues) |
Abstract
Pro Evolution Soccer 2013 (PES 2013) utilizes a containerized asset management system wherein graphical, auditory, and database assets are stored within .img files. Understanding this file list is fundamental for modding, texture replacement, stadium editing, and roster updates. This paper provides a structured, better-organized reference of the primary .img files located in the img directory, their contents, and their functional purposes.
PES 2013 is notorious for crashing if a file size is incorrect or if a file is improperly imported.
To turn a list of PES 2013 .img files into a story, we have to look at them as the "DNA" of the game's world. These files aren't just data; they are the building blocks of the football universe. The Ghost in the Machine: A PES 2013 Story pes 2013 img file list better
The stadium was silent, but inside the server, dt00.img was waking up. This was the "Heartbeat" file—the sound of the crowd, the whistle of the ref, and the thud of the ball. Without it, the world was a vacuum. The Construction
First, dt01.img laid the foundation. It didn't care about glory; it handled the physics. It calculated the wind and the friction of the grass. Then came dt04.img, the "Architect." It mapped out the stadiums, from the grand heights of the Santiago Bernabéu to the gritty local pitches. The Life Forms Then, the "Soul" files initialized:
dt0c.img: The faces of legends. Thousands of digital eyes blinked open at once.
dt0f.img: The kits. Pristine jerseys wrapped around wireframe bodies, colors blooming in the dark.
dt07.img: The AI brains. Suddenly, Ronaldo knew how to run, and Buffon knew how to dive. The Conflict
As the match loaded, dt06.img—the Menu system—acted as the gatekeeper. It waited for the "User," the god of this digital realm, to press Start. When the command hit, dt09.img (the graphics engine) fired a billion pixels into the monitor. Never blindly drag and drop files into your IMG folders
The whistle blew. The .img files weren't just code anymore. They were a Champions League final, frozen in a loop of 2012 glory, waiting to be played one more time. File Legend for your Story dt00.img: Sound effects (the atmosphere). dt01.img: Commentary and core audio. dt04.img: Stadium data and lighting. dt06.img: Menus and UI (the skin). dt0c.img: Player faces and hair (the identity). dt0f.img: Kits and boots (the armor).
If you'd like to dive deeper into this "digital world," I can: Explain the technical purpose of a specific .img file.
Help you find tools to open and edit these files (like GGS or AFS Explorer).
Write a detailed tutorial on how to "mod" the story by changing the textures.
Pro Evolution Soccer (PES) 2013 folder is the core repository for all game assets, ranging from player faces and kits to stadium textures and menu graphics. These assets are typically stored in container files (like
), which act as archives containing thousands of individual "unnamed" Core IMG File Directory The following table outlines the primary When downloading option files or patches, users often
files found in the PES 2013 directory and their respective contents: Primary Content Type Key Assets Included Equipment & Balls Match balls, goalkeeper gloves, and related icons. Kits & Footwear Player and referee kits, boots, and 3D equipment models. Faces & Hair Thousands of unique 3D player faces and hairstyle textures. Database & Settings Team names, league structures, and global game settings. Commentary Audio files for match commentary (varies by language). UI & Menus Main menu graphics, fonts, icons, and league logos. Match Interface Scoreboards, replay transitions, and in-game HUD elements. Stadium 3D models, pitch textures, and goal nets. Match Atmosphere Crowd sounds, fan chants, and stadium ambient audio. Key Asset Mapping (Unnamed .bin IDs) Modding tools like PES Ultimate Data Explorer
allow users to browse specific "unnamed" files within these containers. Below are common ID ranges for major assets: Player Kits : Typically found within , with IDs often ranging from unnamed_6360 to unnamed_6819 Faces & Hair : Located in ; face IDs often fall between 131 and 2007 , while hair IDs range from 4206 to 6082 Footwear (Boots) : IDs such as unnamed_6206 to unnamed_6278
correspond to specific real-world brands like Adidas and Nike. Essential Modding & Exploration Tools
To view or modify these lists, the community primarily uses these specialized utilities: AFS Explorer: Used to open, extract, and re-import files into the containers. Kitserver 13:
A crucial tool for bypassing internal file limits, allowing you to add unlimited faces, kits, and stadiums without replacing original PES 2013 Editor: Ideal for managing the
file to relink specific player faces or team chants to their corresponding
These features focus on resolving the most common issues faced by PES modders: unnamed files, conflicting IDs, and the difficulty of comparing different game versions.