Kontakt

Gigahertz Optik GmbH
Tel. +49 (0)8193-93700-0
Fax +49 (0)8193-93700-50

Angebot anfordern oder Produktauswahl vergleichen

Sie können Produkte zu der Merkliste hinzufügen und diese miteinander vergleichen oder uns eine Anfrage zukommen lassen. Hierzu befinden sich Merklistensymbole auf Produktseiten und Produkttabellen.

Prince Of Persia Warrior Within Java Game 320x240 -

In the mid-2000s, if you owned a Sony Ericsson K750i, Nokia N73, or a Samsung D900, your 320x240 pixel screen was a window to a audacious experiment. While console gamers were decapitating Dahaka on their PS2s, mobile gamers were experiencing a compressed, demake version of Prince of Persia: Warrior Within that had no right to be as good as it was.

Developed by Gameloft (the kings of mobile demakes), the Java ME (J2ME) version of Warrior Within wasn't just a port; it was a reimagining constrained by 512KB of file size and processors running at 100MHz. Here is why that 320x240 game remains a cult classic.

8.5/10 – A landmark mobile port. It sacrifices 3D exploration but perfectly captures the tone and combat rhythm of Warrior Within. The 320x240 version is definitive because the UI (health bar, sand tanks) doesn't clutter the playfield. If you are a retro mobile collector, this is a top-10 J2ME game.

Do you remember the frustration of the "Giant Spider" boss on a tiny keypad? Share your memories below.

Prince of Persia: Warrior Within (Java) – Relive the 320x240 Retro Classic prince of persia warrior within java game 320x240

The mobile adaptation of Prince of Persia: Warrior Within, developed and published by Gameloft in 2004, remains one of the most iconic "cinematic platformers" for J2ME-enabled phones. For those with 320x240 (landscape) displays, this version offers a perfect blend of fluid acrobatics and high-intensity combat on a small screen. ⚔️ Darker Tone, Deeper Gameplay

Unlike its predecessor, The Sands of Time, this entry embraces a much grittier atmosphere as the Prince travels to the Island of Time to escape the relentless Dahaka.

Expanded Combat: Features nine special combos, including devastating finishing moves and time manipulation skills like rewind and slow-motion.

Dual-Wielding: The Prince can pick up dropped enemy weapons, a core mechanic that allows for more complex attack strings. In the mid-2000s, if you owned a Sony

Cinematic Puzzles: Navigate through cursed palaces filled with traps like wall-mounted blades and spike fields. 🕹️ Key Features of the Java Version

It is likely you are looking for information regarding the mobile Java (J2ME) version of Prince of Persia: Warrior Within, specifically designed for devices with a 320x240 screen resolution (common for phones like BlackBerry, Nokia E-series, or Sony Ericsson).

Because academic papers are rarely written about specific J2ME game ports, "papers" in this context usually refer to technical solution guides, porting documentation, or game design analysis.

Here is a breakdown of useful information regarding the 320x240 Java version of the game, structured like a technical briefing. Throughout the game, you will encounter the Dahaka


Throughout the game, you will encounter the Dahaka. These are "escape sequences."

Unlike the fully polygonal PS2 original, the Java version used a clever trick: 2.5D gameplay. The Prince was a pre-rendered 3D sprite (isometric perspective) moving on a 2D plane layered over a static 3D background.

On a 320x240 LCD, this looked phenomenal. Gameloft didn't just shrink textures; they re-drew the atmosphere. The dark blues of the Island of Time, the flickering torchlight, and the Prince’s red glow when wielding the secondary weapon were all optimized for small, high-contrast screens. You could clearly see the angst in the Prince’s pixelated face—a feat of sprite art.