Ps1 Highly Compressed Games Fixed Now

In DuckStation:


PS1 games originally came on CDs, which held roughly 650MB to 700MB of data. A standard ROM file (ISO or BIN) is an exact copy of that disc. If you have a library of 50 games, you are looking at 30GB+ of storage space. ps1 highly compressed games fixed

Highly Compressed games are files that have been run through archiving software like 7Zip or WinRAR. In some cases, advanced tools can strip dummy data (padding data developers used to push data to the outer edge of the disc for faster reading). In DuckStation:

Even with "fixed" packs, problems arise. Here are the solutions. PS1 games originally came on CDs, which held

| Problem | Cause | Fix | | :--- | :--- | :--- | | No music, but sound effects work | Emulator doesn't support compressed CDDA | Switch to DuckStation or convert .pbp back to .bin with pbp2bin | | Cutscenes play at double speed | Re-encoded FMV framerate mismatch | In RetroArch, set Video > Threaded Video = ON | | Save game corrupts at end boss | The "fix" broke memory card mapping | Download a different "scene release" (e.g., from No-Intro verified set) | | Game runs at 90% speed | CPU decompressing audio in real-time | Overclock emulated PS1 CPU to 150% (DuckStation > Enhancements > Overclock) | | "Disc 2" won't load after "Disc 1" | Multi-disc PBP not built correctly | Use pbp_tools to split back to separate CHD files |


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