When re-installing extra cars, you will see crashes at specific percentages:
| Loading % | Meaning | Fix for RI 12110 |
| :--- | :--- | :--- |
| 14% | Missing talent (.TAL) or bad .VEH file. | Delete the extra car’s .TAL file or compare its Driver entry. |
| 24-30% | Texture (.DDS) mismatch or missing skybox. | The extra car requires a specific track environment you don't have. Disable the car. |
| 67% | MAS file corruption or memory overload. | You added too many cars. Uninstall half. |
| 100% then CTD | Shader or DX9 conflict. | Delete rFactor/Plugins folder (backup first) and run the RI 12110 shader update. |
You added too many mods. You tried to install "F1 2024 Super Ultimate" and now Race Injection crashes at 14% or 67% loading. It is time for a clean re-install. race injection 12110 mods extra cars re install
Do not just delete the folder. Use the Nuclear Option below.
Race Injection pushes rFactor to its 32-bit memory limit. Each extra car mod adds .MAS files (archives). Once you exceed ~4GB of virtual memory during loading, the game crashes. Regenerate UIData (to see cars in game menu):
If you have spent any time in the gritty, passionate world of PC sim racing, you have likely heard the holy grail of modding: Race Injection 12110. For sims based on the ISI engine (like rFactor 1), this is not just a mod; it is a complete ecosystem. It bundles hundreds of tracks, car classes, and GUI overhauls into one massive package.
However, the joy of Race Injection often comes with a nightmare: conflicts. You download 50 extra car mods, drop them into the GameData folder, and suddenly your game crashes at 14% loading. You get the dreaded "TAL" errors or mismatched vehicle filters. When re-installing extra cars, you will see crashes
This article serves as your complete manual for handling Race Injection 12110 mods, integrating extra cars, and—when everything breaks—performing a flawless re-install.