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Reshade Rtgi 0361 Info

You might be wondering: Why not just download the newest version? The modding community has largely settled on 0361 as the "golden standard" for three reasons:

If you browse Reshade repositories, you’ll see many versions of shaders. So, why is 0361 often cited as a "sweet spot" by enthusiasts?

Troubleshooting: If the shader does not appear, ensure the .fx file is not in a sub-folder. 0361 expects the shader to be directly in the Shaders folder.

Reshade RTGI (Real-Time Global Illumination) 0.361 is a shader/effect pack for ReShade that provides screen-space global illumination, improved ambient lighting, and indirect lighting approximation for games that lack proper GI. It simulates bounced light, soft ambient occlusion, and color bleeding using ray-traced or ray-marched screen-space techniques (RTGI here is a screen-space algorithm, not hardware ray tracing).


ReShade RTGI (Ray Traced Global Illumination) by Pascal Gilcher (alias "Marty McFly") represents a watershed moment in post-processing graphics. Unlike native Ray Tracing (DXR) implemented in game engines like Cyberpunk 2077 or Control, which relies on dedicated hardware cores (RT cores) and deep engine integration, RTGI is a shader-based approximation. It runs via ReShade, a generic post-processing injector. reshade rtgi 0361

Version 0.361 is often cited as a "gold standard" or a highly stable milestone in the shader's development lifecycle, balancing accuracy with performance before later, more experimental iterations.

Version: 0.36.1
Author: Pascal Gilcher (Marty McFly)
Type: Ray Traced Global Illumination (Screen-Space)

Overview
RTGI v0.36.1 adds realistic indirect lighting and bounce lighting to any DirectX 9–12, OpenGL, or Vulkan game. Unlike standard screen-space ambient occlusion (SSAO), RTGI traces rays in screen space to compute both occlusion and color bleeding from nearby surfaces.

Key Features (0.36.1)

Recommended Settings (Starting Point)

| Setting | Value (Quality) | Value (Performance) | |--------------------|----------------|----------------------| | Ray Length | 0.35 – 0.55 | 0.25 – 0.40 | | Intensity | 1.0 – 1.8 | 0.8 – 1.2 | | Bounce Count | 1–2 | 1 | | Ray Resolution | Half (or Full) | Quarter | | Temporal Stability | 0.70 – 0.85 | 0.50 – 0.65 | | Denoiser Strength | 0.60 – 0.80 | 0.40 – 0.60 |

Important Notes

Compatibility

Common Issues & Fixes

Credits
Shader by Pascal Gilcher (Marty McFly). RTGI is part of the qUINT suite or available via the Marty Mods ReShade shader repository.


RTGI 0.361 utilizes Screen-Space Ray Marching.