Uğurun sirri ciddi investisiya, yeni avadanlıq, peşəkar marketing və doğru qərarlarla yanaşı seçkin və enerjili komandadır. Bizim də uğurumuzun təməl daşı məhz təcrübəli, pozitiv və hər detala diqqətçil əməkdaşlarımızdır
ƏtraflıDünyanın ən böyük istehsalçılarının seçkin avadanlığı bizim parkda
ƏtraflıPromo Məhsulları bölməsi geniş çeşidli reklam və promo həlləri ilə doludur. Bu bölmədə brendinizin tanınmasını artırmaq üçün nəzərdə tutulmuş promo aksessuarlar, hədiyyələr, vizitkartlar, çap materialları və daha çoxu mövcuddur. Komandamız sizə ən uyğun promo məhsul seçimində kömək edərək, marketinq strategiyanızın effektivliyini artırmağa hazırdır.
ƏtraflıİT Məhsulları bölməsi ən müasir məhsullarla təchiz olunmuş informasiya texnologiyaları həlləri təklif edir. Bu bölmədə kompüterlər, noutbuklar, planşetlər, printerlər, şəbəkə cihazları və s. kimi geniş çeşiddə məhsullar mövcuddur. Mütəxəssis heyət düzgün məhsul seçimində sizə kömək etməyə hazırdır.
ƏtraflıAvoid random YouTube videos with “OP SCRIPT 2025” — most are fake or keylogged. Instead:
Now, let's create a LocalScript (since we are interacting with the client, i.e., the player) to play the sound when a player clicks on the part.
Save this code in a ModuleScript (e.g., named NootLib). roblox noot noot script require work
--// NootLib (ModuleScript)
local NootLib = {}
-- Services
local TweenService = game:GetService("TweenService")
local SoundService = game:GetService("SoundService")
local Players = game:GetService("Players")
local StarterGui = game:GetService("StarterGui")
-- Constants
local NOOT_SOUND_ID = "rbxassetid://9119240000" -- Replace with a valid Noot Noot Sound ID
function NootLib.Init()
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
-- 1. Create the ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "NootNootGui"
screenGui.ResetOnSpawn = false
screenGui.Parent = playerGui
-- 2. Create the Main Button
local mainButton = Instance.new("TextButton")
mainButton.Name = "MainActivator"
mainButton.Size = UDim2.new(0, 150, 0, 50)
mainButton.Position = UDim2.new(0.5, -75, 0.1, 0)
mainButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
mainButton.TextColor3 = Color3.fromRGB(255, 255, 255)
mainButton.Text = "Noot Noot"
mainButton.Font = Enum.Font.GothamBold
mainButton.TextSize = 18
mainButton.Parent = screenGui
-- UI Corner for style
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 8)
corner.Parent = mainButton
-- 3. Make the button draggable
local dragging = false
local dragInput
local dragStart
local startPos
mainButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = mainButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
mainButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
mainButton.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
-- 4. Logic for the "Noot"
mainButton.MouseButton1Click:Connect(function()
-- Play Sound
local sound = Instance.new("Sound")
sound.SoundId = NOOT_SOUND_ID
sound.Volume = 5
sound.Parent = SoundService
sound:Play()
sound.Ended:Connect(function()
sound:Destroy()
end)
-- Visual Effect (Button Animation)
local originalSize = mainButton.Size
mainButton.Size = UDim2.new(originalSize.X.Scale, originalSize.X.Offset + 20, originalSize.Y.Scale, originalSize.Y.Offset + 10)
TweenService:Create(mainButton, TweenInfo.new(0.2), Size = originalSize):Play()
-- Notification
StarterGui:SetCore("SendNotification",
Title = "Pingu",
Text = "Noot Noot!",
Duration = 3
)
end)
print("NootLib Loaded successfully!")
end
return NootLib
If you’ve spent any time in Roblox admin or fun-command communities, you’ve probably heard of the "Noot Noot" script. Inspired by Pingu the penguin’s iconic sound, this script typically plays the "noot noot" noise, triggers an animation, or spawns a penguin model when executed.
However, many users run into a frustrating problem: the script requires work (meaning it doesn’t execute properly). Let’s break down why this happens and how to fix it. Avoid random YouTube videos with “OP SCRIPT 2025”
The search for a "Roblox Noot Noot script" is a lesson in the fragility of code. It is rarely a magic button that works instantly. Whether you are battling copyright strikes on audio files, dealing with deprecated Lua syntax, or fighting against game security patches, getting that penguin to perform requires genuine debugging work.
The irony is palpable: you want a two-second joke, but you end up having to debug a 30-line script just to hear a penguin honk. If the script you found "requires work," it’s because the internet has moved on, the assets have been deleted, or the game developers have wised up. To make the Noot happen, you have to build it yourself. If you’ve spent any time in Roblox admin
Since 2018, almost all Roblox games have FilteringEnabled turned on. This means the client cannot tell the server what to do easily. A require script on the client cannot magically run code on the server unless the developer built a Remote event that explicitly allows it.
If the script runs before your character appears in the game, character.Head will be nil.
Fix: Add a wait:
repeat wait() until game.Players.LocalPlayer.Character
local character = game.Players.LocalPlayer.Character