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--[[ BAKUGAN TOP ABILITY FOR BLADE BALL - Turns you into a spinning top - Deflects all balls on contact - Press Q to launch a shockwave ball --]]local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local abilityActive = false local spinConnection = nil local originalGravity = workspace.Gravity
-- Bakugan Top Ability function activateBakuganTop() if abilityActive then return end abilityActive = true
-- Create spin effect local spinBodyGyro = Instance.new("BodyGyro") spinBodyGyro.MaxTorque = Vector3.new(400000, 400000, 400000) spinBodyGyro.P = 10000 spinBodyGyro.CFrame = humanoidRootPart.CFrame spinBodyGyro.Parent = humanoidRootPart -- Spin animation (tilt and rotate) spinConnection = game:GetService("RunService").RenderStepped:Connect(function() if not abilityActive then return end local newCF = humanoidRootPart.CFrame * CFrame.Angles(0, math.rad(30), math.rad(360 * tick() % 360)) spinBodyGyro.CFrame = newCF end) -- Deflect balls on touch local touchConn = humanoidRootPart.Touched:Connect(function(hit) if not abilityActive then return end if hit:IsA("BasePart") and hit.Name == "BladeBall" then local ballVelocity = hit.AssemblyLinearVelocity local newDirection = (hit.Position - humanoidRootPart.Position).Unit * 50 hit.AssemblyLinearVelocity = newDirection + Vector3.new(0, 10, 0) hit:SetAttribute("deflected", true) end end) -- UI indicator (simple) local screenGui = Instance.new("ScreenGui") local textLabel = Instance.new("TextLabel") screenGui.Parent = player.PlayerGui textLabel.Parent = screenGui textLabel.Size = UDim2.new(0, 200, 0, 50) textLabel.Position = UDim2.new(0.5, -100, 0, 10) textLabel.Text = "🌀 BAKUGAN TOP ACTIVE 🌀" textLabel.BackgroundColor3 = Color3.fromRGB(0,0,0) textLabel.TextColor3 = Color3.fromRGB(255,215,0) textLabel.BorderSizePixel = 0 -- Deactivate after 5 seconds task.wait(5) abilityActive = false spinBodyGyro:Destroy() spinConnection:Disconnect() touchConn:Disconnect() screenGui:Destroy() workspace.Gravity = originalGravityend
-- Launch shockwave ball (Bakugan throw) function launchShockwaveBall() if not abilityActive then return end local ball = Instance.new("Part") ball.Size = Vector3.new(2,2,2) ball.Shape = Enum.PartType.Ball ball.BrickColor = BrickColor.new("Bright orange") ball.Material = Enum.Material.Neon ball.CFrame = humanoidRootPart.CFrame + humanoidRootPart.CFrame.LookVector * 3 ball.Velocity = humanoidRootPart.CFrame.LookVector * 80 ball.Parent = workspace
-- Explode on hit local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.BlastPressure = 500000 explosion.Position = ball.Position explosion.Parent = workspace -- Destroy ball after 2 seconds game:GetService("Debris"):AddItem(ball, 2)end
-- Hotkey: Q to launch shockwave ball game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Q and abilityActive then launchShockwaveBall() end end)
-- Start ability (call this manually or via GUI button) activateBakuganTop()
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For the uninitiated, Blade Ball is a Roblox experience where a fast-moving, homing ball attempts to eliminate you. Your only defense is a sword. You must time your swing perfectly to deflect the ball toward other players. The last player standing wins.
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