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Rpg Maker Xp Pokemon Save Editor

Depending on the specific fangame you are playing, you will need one of the following three approaches.

Different fan-game versions (e.g., v19, v20, v21 of Essentials) alter the structure of Pokémon objects. An editor must support version detection or be adaptable via scripts.

Here’s a working code structure you can expand: rpg maker xp pokemon save editor

import os
import rxdata
import json

class PokemonEssentialsSaveEditor: def init(self, save_path): self.save_path = save_path self.data = None

def load(self):
    # Load the rxdata file as a Ruby object
    with open(self.save_path, 'rb') as f:
        self.data = rxdata.load(f)
    # On Pokémon Essentials, self.data is usually an array:
    # Index 0: game system, 1: game data, etc.
    print("Save loaded successfully")
def save(self, output_path=None):
    if output_path is None:
        output_path = self.save_path
    with open(output_path, 'wb') as f:
        rxdata.dump(self.data, f)
    print(f"Saved to output_path")
def get_player_name(self):
    # Structure depends on Essentials version
    # Often: self.data[1][:player][:name]
    return self.data[1].player.name
def set_money(self, amount):
    self.data[1].player.money = amount
def edit_pokemon_party(self, party_index, species=None, level=None, shiny=None):
    party = self.data[1].party
    if party_index < len(party):
        pkmn = party[party_index]
        if species:
            pkmn.species = species
        if level:
            pkmn.level = level
        if shiny is not None:
            pkmn.isShiny = shiny
def add_item(self, item_id, quantity):
    bag = self.data[1].bag.pockets
    # Find correct pocket, add item
    # (Simplified)
    pass
  • Always back up saves before writing.

  • | Problem | Likely Cause | Fix | |---------|--------------|-----| | Editor cannot load save | Incompatible Essentials version | Use a hex editor or Cheat Engine instead | | Pokémon become "Bad Egg" | Illegal species/moves for that game | Only use species that exist in that fangame | | Game crashes on load | Corrupted save structure | Restore backup, edit fewer fields at once | | Money resets | Game has anti-cheat | Edit via Cheat Engine live memory | Depending on the specific fangame you are playing,


    def edit_party(data, pokemon_index, new_level) party = data[1] # Usually the party array party[pokemon_index].level = new_level party[pokemon_index].calc_stats end

    editor = PokemonEssentialsSaveEditor("Save01.rxdata") editor.load() print(f"Player: editor.get_player_name()") editor.set_money(999999) editor.edit_pokemon_party(0, level=100, shiny=True) editor.save("Save01_edited.rxdata") Always back up saves before writing


    While often used for official Nintendo games, PKSM has a mode for RPG Maker XP games. It is the most modern and user-friendly tool.

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