Rpg Maker Xp Pokemon Save Editor
Depending on the specific fangame you are playing, you will need one of the following three approaches.
Different fan-game versions (e.g., v19, v20, v21 of Essentials) alter the structure of Pokémon objects. An editor must support version detection or be adaptable via scripts.
Here’s a working code structure you can expand: rpg maker xp pokemon save editor
import os import rxdata import jsonclass PokemonEssentialsSaveEditor: def init(self, save_path): self.save_path = save_path self.data = None
def load(self): # Load the rxdata file as a Ruby object with open(self.save_path, 'rb') as f: self.data = rxdata.load(f) # On Pokémon Essentials, self.data is usually an array: # Index 0: game system, 1: game data, etc. print("Save loaded successfully") def save(self, output_path=None): if output_path is None: output_path = self.save_path with open(output_path, 'wb') as f: rxdata.dump(self.data, f) print(f"Saved to output_path") def get_player_name(self): # Structure depends on Essentials version # Often: self.data[1][:player][:name] return self.data[1].player.name def set_money(self, amount): self.data[1].player.money = amount def edit_pokemon_party(self, party_index, species=None, level=None, shiny=None): party = self.data[1].party if party_index < len(party): pkmn = party[party_index] if species: pkmn.species = species if level: pkmn.level = level if shiny is not None: pkmn.isShiny = shiny def add_item(self, item_id, quantity): bag = self.data[1].bag.pockets # Find correct pocket, add item # (Simplified) passAlways back up saves before writing.
| Problem | Likely Cause | Fix | |---------|--------------|-----| | Editor cannot load save | Incompatible Essentials version | Use a hex editor or Cheat Engine instead | | Pokémon become "Bad Egg" | Illegal species/moves for that game | Only use species that exist in that fangame | | Game crashes on load | Corrupted save structure | Restore backup, edit fewer fields at once | | Money resets | Game has anti-cheat | Edit via Cheat Engine live memory | Depending on the specific fangame you are playing,
def edit_party(data, pokemon_index, new_level) party = data[1] # Usually the party array party[pokemon_index].level = new_level party[pokemon_index].calc_stats end
editor = PokemonEssentialsSaveEditor("Save01.rxdata") editor.load() print(f"Player: editor.get_player_name()") editor.set_money(999999) editor.edit_pokemon_party(0, level=100, shiny=True) editor.save("Save01_edited.rxdata")Always back up saves before writing
While often used for official Nintendo games, PKSM has a mode for RPG Maker XP games. It is the most modern and user-friendly tool.