Run Sackboy Run -pcsa00490- -ntsc- May 2026
Originally released on iOS and Android to promote LittleBigPlanet 3, Run Sackboy! Run! eventually made its way to the PS Vita. While the Vita had its own flagship title with LittleBigPlanet PS Vita (a full 2.5D platformer), Run Sackboy! Run! is a different beast entirely. It is an "endless runner" style game, akin to Temple Run or Jetpack Joyride, but dripping with the distinct craftsmanship of Media Molecule and Tarsier Studios.
The premise is simple: The Negativitron is chasing Sackboy, and you must run, jump, and glide through chaotic levels to escape.
Using these codes modifies your save file. It is recommended to back up your save data (located in ux0:user/00/savedata/PCSA00490) before activating these cheats to prevent potential corruption.
Description: This feature freezes the value of your Bubble count and Heart count. Since the game uses these currencies to buy costumes, upgrades, and stickers, this effectively allows you to unlock 100% of the game content immediately without grinding.
Cheat Codes (VitaCheat Format): If you are using a cheat plugin on a modded Vita, you can add the following codes to your database file: Run Sackboy Run -PCSA00490- -NTSC-
1. Infinite Bubbles
[Infinite Bubbles]
PCSA00490
v0
0 0x004D8B84 0x3B9AC9FF
(Note: This sets your bubble count to a very high number, essentially making them infinite.)
2. Infinite Hearts
[Infinite Hearts]
PCSA00490
v0
0 0x004D8B9C 0x000F423F
(Note: This sets your hearts to a high value, allowing you to buy all premium items.) Originally released on iOS and Android to promote
In the vast, often chaotic world of video game preservation, few things excite a collector more than a string of seemingly arcane letters and numbers. To the untrained eye, "Run Sackboy Run -PCSA00490- -NTSC-" looks like a server error or a corrupted filename. To a dedicated PlayStation archivist, however, it represents a specific, fleeting moment in mobile-console gaming history.
This article breaks down everything you need to know about this specific digital artifact: what the game is, what the codes mean, and why this particular NTSC version with the PCSA00490 ID matters to collectors today.
This is where things get controversial for video game historians. NTSC (National Television System Committee) is an analog color encoding system used for standard-definition television.
Run Sackboy Run was released on the PlayStation Vita—a handheld device with a 544p OLED/LCD screen. Handhelds do not use NTSC or PAL. Those standards apply to TV broadcast and console output (like a PS2 or PS3 connected to a CRT TV). (Note: This sets your bubble count to a
So why is -NTSC- attached to this filename?
Three theories exist among archive users:
Verdict: Technically, a Vita game cannot be NTSC. But as a search keyword, -NTSC- is critical. It filters out European and Japanese results, ensuring you get the 60hz/NA region build.