Please note. Some pages are currently available in English only.
“The Portable is designed for players who want flexibility without the commitment of a full base. It’s not a replacement for the static Workbench — it’s a tool for scouts, raiders, and early-game survivors.”
— Facepunch Studios
The most significant "portable" aspect of 236 wasn't a vehicle; it was the subtle tweak to the Industrial Conveyor and Storage Adaptors.
In previous builds, automation required static bases. In 236, Facepunch introduced the ability for these conveyors to interface with deployable storage. Technically, this meant that a Clan could set up a "FOB" (Forward Operating Base) that could sort loot automatically without needing a massive, permanent foundation.
Why "Portable" matters here: You can now pack up your sorting system. Devblog 236 allowed players to pick up conveyors and adaptors with a hammer (within a 10-minute grace period). This turned your industrial base from a permanent fixture into a mobile logistics hub. Imagine raiding a monument, placing a temporary portable sorter, funneling loot into boxes, then demolishing the entire setup to move to the next grid square.
The headline feature was a new class of deployable items that could be picked up without a hammer or building privilege loss. This fundamentally changed how players approach base building, raid defense, and farming.
Pros:
✅ Portable T2 workbench & furnaces
✅ Car jack makes vehicles usable
✅ Industrial conveyors finally intuitive
✅ Auto-sprint & inventory search
Cons:
❌ Phone feels like a wasted slot
❌ T3 workbench not portable (intentional but still painful)
❌ Car parts still too rare for average player
“The Portable is designed for players who want flexibility without the commitment of a full base. It’s not a replacement for the static Workbench — it’s a tool for scouts, raiders, and early-game survivors.”
— Facepunch Studios
The most significant "portable" aspect of 236 wasn't a vehicle; it was the subtle tweak to the Industrial Conveyor and Storage Adaptors.
In previous builds, automation required static bases. In 236, Facepunch introduced the ability for these conveyors to interface with deployable storage. Technically, this meant that a Clan could set up a "FOB" (Forward Operating Base) that could sort loot automatically without needing a massive, permanent foundation.
Why "Portable" matters here: You can now pack up your sorting system. Devblog 236 allowed players to pick up conveyors and adaptors with a hammer (within a 10-minute grace period). This turned your industrial base from a permanent fixture into a mobile logistics hub. Imagine raiding a monument, placing a temporary portable sorter, funneling loot into boxes, then demolishing the entire setup to move to the next grid square.
The headline feature was a new class of deployable items that could be picked up without a hammer or building privilege loss. This fundamentally changed how players approach base building, raid defense, and farming.
Pros:
✅ Portable T2 workbench & furnaces
✅ Car jack makes vehicles usable
✅ Industrial conveyors finally intuitive
✅ Auto-sprint & inventory search
Cons:
❌ Phone feels like a wasted slot
❌ T3 workbench not portable (intentional but still painful)
❌ Car parts still too rare for average player