The king of Cross Rays. It isn't just good; it’s broken. With the Trans-Am ability and massive base movement, the 00 Qan[T] can traverse entire maps in a single turn. Its attacks have incredible range, and it has the defensive stats to survive a counter-attack.
Start: Build the Mobile Worker swarm -> Capture enemy Grazes -> Sell them for capital. Mid-Game: Rush the Gundam Barbatos (6th Form) -> Develop into Lupus -> Then Lupus Rex. End-Game: Farm the 00 Qan[T] Full Saber event maps -> Build Astraea Type-F.
Don't chase the "shiny" Gundams from Wing or SEED Destiny. In Cross Rays, the meta is brutally simple: Physical damage or Teleportation.
What is your go-to unit for clearing Inferno difficulty? Let me know in the comments below!
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SD Gundam G Generation Cross Rays , creating a unit tier list is unique because any mobile suit can technically become "top tier" if you invest enough levels and pilot points into it. However, certain units possess innate abilities, stats, and weapon ranges that make them significantly more powerful out of the box or for late-game "Hell Mode" challenges.
The following list highlights the most effective units based on their unique traits and overall combat efficiency. S-Tier: The Game Breakers
These units feature overwhelming stats, exceptional ranges, or unique defensive abilities that make them nearly untouchable. 00 Qan[T] (ELS)
: Widely considered the best unit in the game stat-wise. It has high regeneration and paired with the right pilot, like ELS Setsuna, it becomes an unstoppable force. Knight Superior Dragon
: A secret unit that requires leveling up to unlock its full potential, but once optimized, it stands among the absolute strongest. Gundam Barbatos Lupus Rex (Final Fight)
: Renowned for its ridiculous power at "Super High Tension." Its Nanolaminate Armor
also provides superior protection against beam-heavy stages, which are common in the Strike Freedom Gundam : Highly valued for its abusable MAP attack
, which allows you to clear multiple enemies at once without risking counterattacks. A-Tier: High-Performance Aces
These units are extremely strong and reliable, often serving as the backbone of a high-level squad. Wing Gundam Zero (EW) : Famous for its Twin Buster Rifle and the Zero System
, which provides massive stat boosts to its pilot, though it requires managing personality changes. Gundam Bael sd gundam g generation cross rays unit tier list
: A melee powerhouse. When piloted by McGillis Fareed (2nd), it ranks as one of the best close-quarters units in the game. Gundam Kimaris Vidar
: Offers excellent range and high damage, making it a versatile choice for any encounter. 00 Qan[T] Full Saber
: An alternative to the ELS version that still provides top-tier performance and versatility. Heavyarms Custom (EW) : Exceptional for the Iron-Blooded Orphans
stages; its physical ranged attacks bypass the Nanolaminate Armor that usually negates beam weapons. B-Tier: Specialist & Heavy Hitters
These units excel in specific roles or have unique niches that make them worth developing. Gundam Flauros
: Features an insane physical ranged attack (range 9) and a powerful 10,000 damage MAP weapon, offering great value for its cost. Reginlaze Julia
: A surprising "ace machine" that can one-shot grunts even at lower levels due to its high melee power. Gundam Aquarius : A niche but essential unit for stages; its aura negates Mobile Doll Armor , turning otherwise tedious fights into a joke. Psycho Haro
: An XXL unit that packs a massive punch and is far more powerful than its comedic appearance suggests. Key Performance Tips SD GUNDAM G GENERATION CROSS RAYS General Discussions
In SD Gundam G Generation Cross Rays, while you can eventually level almost any unit to "one-shot" status, certain Mobile Suits stand out due to their unique abilities, specialized armaments, and initial stat distributions. This tier list focuses on units that dominate from the early game through the most difficult Inferno mode challenges. God Tier (The "Broken" Units)
These units possess mechanics that essentially bypass standard game balance, often featuring specialized damage types or massive range.
ELS Quanta: Widely considered the single best Mobile Suit in the game at low levels. It features incredible regenerative abilities and becomes virtually untouchable when its pilot reaches high tension.
Knight Superior Dragon: A secret unit that requires significant effort to unlock but rewards you with some of the highest potential in the game. While its base stats start "trash," it gains more upgrade points per level than standard units, making it a monster at level 99.
Barbatos Lupus Rex: The ultimate melee juggernaut. Its physical damage is massive, and it becomes truly ridiculous when in Super High Tension mode.
Turn A Gundam (DLC): Its Moonlight Butterfly attack is the only move in the game that completely ignores an enemy's armor, defenses, and defensive abilities, making it an essential tool for high-difficulty bosses. S-Tier (Top Metagame Staples) The king of Cross Rays
Units in this category offer high utility or specific defensive traits that make them indispensable for late-game content like Inferno mode.
00 Qan[T] Full Saber: A "melee monster" that is exceptionally difficult for enemies to hit. It excels at energy management, allowing for long-sustained combat without needing to return to a warship.
Gundam Gremory: One of the best tanking units in the game. It features a unique version of Nanolaminate Armor that reduces damage from almost every source except "Special" type attacks.
Strike Freedom Gundam: Highly valued for its "abusable" MAP (Multi-Area Attack) and overall versatility. It also features 10% energy regeneration per turn, a rarity in this title.
Gundam Kimaris Vidar: A powerhouse that combines high melee damage with surprisingly good range (up to 9 spaces), making it a safer alternative to pure melee suits. A-Tier (Strong Specialized Options)
These units are excellent for specific roles, such as long-range sniping or clearing stages from alternate timelines.
Gundam Flauros (Ryusei-Go): The premier long-range unit. It can reach up to range 9 with its railguns and has a powerful 10,000 POW MAP attack, though it is very EN-heavy.
Wing Gundam Zero (EW): Strong due to the ZERO System, which significantly boosts pilot stats. While it lacks the raw damage output of top 00 or IBO units, its defensive capabilities make it very safe.
Gundam Aquarius: A niche but powerful unit for Gundam Wing stages; its 10-space aura negates the annoying Mobile Doll Armor of enemy Virgo units.
Mercurius Suivant: An exceptional defensive unit featuring a combination of Gundanium Alloy, Shield Defend, and Planet Defensers that soak up massive amounts of ranged physical and beam damage. Strategy & Development Tips
To maximize these units, focus on the following core mechanics:
Stats to Prioritize: Attack is generally the best stat to upgrade first to ensure quick kills. Mobility should follow, as it increases both your accuracy and your ability to evade incoming fire.
Warship Dominance: The Ptolemaios 2 Kai is arguably the best "unit" in the game because its extra movement and Link Attacks are completely "bonkers" for clearing entire maps in single turns.
IBO Superiority: Mobile Suits from the Iron-Blooded Orphans series are naturally strong against enemies from the SEED and Wing series because their Nanolaminate Armor renders most beam-based weapons ineffective. Liked this guide
These look cool on the box art, but they are stat-checked hard in Cross Rays.
Release Date: 2019 (PC/PS4/Switch)
Developer: Tom Create
Genre: Tactical RPG
If you have ever booted up SD Gundam G Generation Cross Rays, you know the drill. You are not just here for the nostalgic story replays of Wing, Seed, 00, Iron-Blooded Orphans, and After War Gundam X. You are here to build the ultimate war machine—a fleet of overpowered, maxed-out Mobile Suits that can wipe a map in a single Turn.
But with over 400 units available, from the humble Dema to the godlike ELS Quanta, where do you spend your hard-earned Capital and Scraps?
This Unit Tier List is designed to help you navigate the meta. We will rank units from S-Tier (Game Breakers) down to C-Tier (Situation Picks). We will also cover development paths, Get bonuses, and which pilots turn good suits into gods.
How we rank:
Before we start a flame war about why your favorite grunt suit isn't S-Tier, understand the metrics:
These are not bad. In fact, they are fantastic. They just lack the "one-shot the final boss" power of the S/A Tiers.
These units are capable of clearing an entire map by themselves (a common farming strategy in G Generation) but require slightly more management than the S-Tier map wipers.
By: Veteran Dispatch Pilot
Published: [Current Date]
In the grindy, numbers-driven universe of Cross Rays, not all mobile suits are created equal. Sure, you can clear the story with a platoon of Zakus, but if you want to tackle the Inferno difficulty stages or farm those elusive EXTRA Ranks efficiently, you need the right tools.
After hundreds of hours sorting through the four timelines (Wing, SEED, 00, and Iron-Blooded Orphans), one truth remains: Range, Damage, and EN efficiency are king.
Here is your no-nonsense Tier List for SD Gundam G Generation Cross Rays.