For example, in SM64, if a modder wants to change the color of Mario's hat, they might use a color code generator to create a specific shade of red. They'd input their desired RGB values (e.g., R=255, G=0, B=0 for pure red) into the generator, which then outputs a hexadecimal color code (e.g., #FF0000). This code can then be used within a texture editing tool to change Mario's hat color.
Most generators are either:
After choosing a color (e.g., fire-red overalls or electric-blue overalls), the tool outputs a string like: Sm64 Color Code Generator
`0xFF6347` (tomato red)
or a Render96 color config line:
`shirt_color = 1.0 0.4 0.2`
The tool is powerful, but not perfect.