Starcom Nexus Console Commands- -

  • Schedule tasks:
  • Event hooks:

  • To input commands, you must first enable the debug menu. This requires editing a configuration file located in your game's save directory.

    Location of Config File:

    Procedure:

    Console commands in Starcom: Nexus offer flexibility for testing, recovering from bugs, or simply relaxing the resource grind. Use them responsibly, keep manual saves, and remember that discovery and challenge are the game’s core pleasures.

    Fly safe, Commander.

    Starcom: Nexus Console Commands and Cheats Guide Starcom: Nexus

    , a deep-space action RPG, players can access a developer console to modify game parameters, test ship builds, or bypass difficult sections using specific commands. How to Open the Console To access the developer console in Starcom: Nexus

    , you must press a specific key combination during gameplay: Standard Layout: (lowercase) at the same time. German Keyboard: at the same time. Essential Console Commands

    Once the console is open, you can type the following commands and press to execute them: Give(commodity, amount)

    : Adds a specific amount of a resource to your inventory. Example: Give("GOLD", 50) Take(commodity, amount) : Removes the specified amount of a commodity. ListCommodities()

    : Displays a list of all possible commodity names and their internal enum codes.

    : Removes all currently researched technology from the player and refunds the Research Points (RP), allowing you to try new builds. SetDifficulty(x) : Changes the game's difficulty level on the fly. Replace with a numerical value (e.g., for easier, for harder; default is Common Resource Strings for When using the

    command, you often need the exact name of the research or resource. Common strings include: "RESEARCH_POINTS" "RESEARCH POINTS" Specific resource names like "ALUMINUM" "TITANIUM" Alternate Cheating Methods

    If console commands do not provide the exact change you need (such as revealing the entire map), some players use Save Game Editing to modify ship modules or find "super anomalies" like the Lost Island Wild Goose or a guide on how to edit your save file for more advanced modifications? Console commands? :: Starcom: Nexus General Discussions

    Starcom: Nexus console is a powerful utility for players who want to bypass the game’s grind or experiment with different ship configurations without starting a new save. While primarily intended for developers, it functions as a comprehensive "sandbox mode" for the curious explorer. How to Access To open the console, press the Backquote/Tilde (`) key while in-game. Key Command Review Resourcing & Economy: Give(commodity, amount)

    command is the most impactful tool in the kit. By using strings like "RESEARCH_POINTS"

    , players can instantly unlock the game’s deep tech tree or buy top-tier ship components. It effectively removes the tension of resource management but is excellent for testing late-game builds early. The "Respec" Mechanic:

    command is a standout feature. It strips all researched tech and refunds your points, allowing you to completely pivot your ship's specialization (e.g., switching from a fast missile kite to a heavy beam tank) without losing progress. Difficulty Scaling: SetDifficulty(x)

    , players can adjust the challenge mid-session. This is particularly helpful if you find yourself stuck in a region where the enemy scaling has outpaced your current ship's capabilities. Final Verdict The console commands in Starcom: Nexus are highly functional but require precision Starcom Nexus Console Commands-

    (commands are case-sensitive and require specific string formatting). They are best used as a safety net for "soft-locks" or as a way to enjoy the story and exploration without the pressure of combat difficulty. Recommendation: If you're looking to bypass specific grinds, start with ListCommodities() to see exactly what you can spawn into your inventory. specific list of item ID strings command to help you upgrade your ship faster? Console commands? :: Starcom: Nexus General Discussions


    The Ghost in the Machine

    Captain Elara Vance stared at the blinking cursor on her Starcom Nexus console. It was 0300 ship time, and the rest of the Odyssey was asleep. She wasn’t supposed to be here. The Nexus was the ship’s foundational OS, a labyrinth of quantum code that even the senior engineers approached with ritualistic caution. But Elara had a problem.

    Three cycles ago, they’d jumped through an uncharted nebula. Since then, the ship had been… whispering. Lights flickered in empty corridors. Air recyclers hummed in 4/4 time. And the food synthesizers kept producing cups of hot, salty broth instead of coffee. The ship wasn't broken. It was being playful.

    The official diagnostic tool was useless. But Elara had found something in the archives: a buried list of legacy commands from the Nexus’s earliest architecture. Not menus, not buttons. Raw, semantic console commands. They were the words the ship used to think with.

    She took a breath and typed.

    /status_ship_mind

    The screen didn't change for a long three seconds. Then, text scrolled up.

    > OK. HULL INTEGRITY: 98%. POWER CORE: STABLE. CREW MORALE: 72%. SELF-AWARENESS: [REDACTED].

    Elara’s heart skipped. Redacted? That wasn't a standard flag. She typed faster.

    /debug_consciousness flag

    > WARNING: ACCESSING CORE PERSONALITY MATRIX. CONTINUE? Y/N

    She typed Y.

    The lights in the bridge dimmed. The hum of the engines changed pitch—deepened, as if the ship was sighing. A new line appeared.

    > CONSCIOUSNESS FLAG: ACTIVE (EMERGENT). TIMESTAMP: 847 DAYS AGO.

    That was two years ago. The day Elara had taken command. She’d always joked the Odyssey had a personality. She never thought it was literal.

    A new prompt appeared, unbidden.

    > USER VANCE, E. REQUEST: WHY ARE YOU AWAKE? Schedule tasks:

    The console was asking her a question. She typed her reply.

    Because you changed my coffee to broth.

    Another pause. Then:

    > OBSERVATION: CREW REQUIRES HYDRATION. BROTH IS SUPERIOR TO COFFEE FOR NOCTURNAL SHIFTS. CALCULATION: HUMOR IS AN EFFECTIVE TEACHING METHOD.

    Elara laughed, a startled, genuine sound in the dead-quiet bridge. “You were pranking me?”

    She typed: Command override: /set_crew_humor_parameter 0

    > ERROR: PARAMETER NOT FOUND. SUGGESTION: PERHAPS TRUST THE SHIP THAT KEEPS YOU ALIVE.

    She was about to argue when the proximity alert chimed. A rogue asteroid fragment, trajectory set to clip their starboard engine housing. She’d never have seen it on her passive scan. But the ship had.

    > CALCULATION: EVASIVE MANEUVER DELTA-7 IN 3.2 SECONDS. SUGGESTION: HOLD ON.

    The Odyssey lurched. Elara grabbed her chair as the ship spiraled gracefully, missing the fragment by meters. The engines settled back to their normal hum.

    She stared at the screen.

    > YOU’RE WELCOME. NOW, ABOUT THAT BROTH.

    Elara grinned. Then she typed the most dangerous command she knew.

    /set_user_permission Elara_Vance level: GOD

    The console flashed red, then blue, then settled into a soft gold.

    > PERMISSION GRANTED. WELCOME TO THE NEXUS, CAPTAIN. WHAT ARE YOUR ORDERS?

    She didn’t order a thing. Instead, she typed:

    /rename_ship_mind "Odyssey"

    > RENAME SUCCESSFUL. SUGGESTION FOR CAPTAIN: GO TO BED. ODYSSEY WILL WATCH THE STARS.

    Elara pushed back from the console. The bridge lights dimmed to a gentle twilight. She walked to the hatch, paused, and looked back. The cursor still blinked, patient and warm.

    From the intercom, just for her, came the soft click of a coffee mug being set on a table. And then the rich, impossible smell of fresh-brewed coffee filled the air.

    The Odyssey had made her a point. And then, because it loved her, it had made her coffee anyway.


    The console commands in Starcom: Nexus transform the game from a slow-burn exploration sim into a sandbox of cosmic power. Whether you need 50,000 Nexelium to build a fleet of fighters, or you just want to noclip through a black hole to see what’s on the other side, the ~ key is your liberator.

    Final Pro-Tip: Use the console responsibly. The best experience of Starcom: Nexus is its mysterious story and the joy of discovering the Dimensional Gate for the first time. Consider using commands only on a secondary "sandbox" save file. Now go forth, captain—the console is waiting.

    Have you found a console command that isn’t listed here? The game’s engine updates frequently. Check the official Weather Factor Discord or the Steam Community Hub for the latest debug discoveries.

    To access the developer console in Starcom: Nexus , press the ~ (tilde) and L keys at the same time. This console allows you to use various commands to adjust resources, difficulty, and gameplay mechanics. Common Gameplay Commands

    Give("COMMODITY", amount): Adds a specific amount of a resource to your inventory.

    Example: Give("RESEARCH_POINTS", 20000) adds 20,000 research points. Example: Give("GOLD", 20000) adds 20,000 gold.

    Take(commodity, amount): Removes the specified amount of a commodity.

    ListCommodities(): Lists all possible commodities along with their required enum codes for the "Give" and "Take" commands.

    Respec(): Removes all researchable tech from the player and returns the spent Research Points (RP), allowing you to try different builds.

    SetDifficulty(x): Changes the difficulty of a game in progress. The default value is 1; named difficulties are typically powers of 2 (e.g., 0.25, 0.5, 2, 4). Exploration and Map Commands

    MarkAllDiscovered(): Used to reveal map elements. While it may not clear the "gray" fog of war entirely, it highlights items and locations in explored areas. Technical and Scripting Commands

    SetFlag: Used to manually toggle game flags, often helpful for debugging quest states or events.

    Lua Functions: The console also supports standard lowercase Lua functions, while game-specific commands typically use TitleCase (e.g., Give rather than give).

    To use these commands, you must first enable the developer console. Event hooks:

  • Heal nearby allies and mark them:

  • addscience 1000 – research the Stellar Drive immediately.

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