In the grim, fuel-starved expanse of the Persean Sector, failure is a rite of passage. You’ve tasted defeat—your fleet burned by [REDACTED], your cargo seized by pirates, your colonies hemorrhaging credits. You have two choices: grind for twenty hours to recover, or open the console.
For most players, the Starsector console commands mod (courtesy of LazyWizard) is a lifeline. But typing addcredits 100000 and goto warp barely scratches the surface. The real question is: How do you make Starsector additional console commands better?
This guide moves beyond the basics. We’ll explore advanced command syntax, synergy with other mods (Nexerelin, Industrial Evolution, Ashes of the Domain), and custom bindings that transform the console from a cheat tool into a gameplay improvement utility.
Leveraging additional console commands does not have to ruin the challenge. The best players use them to accelerate the boring parts and amplify the fun parts.
Do use them to:
Avoid using them to:
indEvo_addItemToStorage "item_id" "amount" – Adds items directly to your colony’s megastorage. This bypasses the regular inventory limit.
Starsector's console commands range from simple, straightforward inputs to more complex, nuanced commands that require a deeper understanding of the game's underlying mechanics. Basic commands might include simple toggles for things like invincibility or infinite fuel, while advanced commands can alter game states, spawn entities, or manipulate the player's fleet.
Note: command syntax may vary by version; these are representative and often used by modders and devs.
campaign.spawnShip(fleetIdOrFaction, shipId, variantId, x, y)
campaign.givePlayerCredits(amount)
campaign.givePlayerCargo(itemId, amount)
campaign.setPlayerReputation(factionId, value)
campaign.forceAICore(playerFleetOrShipId, coreType)
campaign.testBattle(width, height, enemyStrength)
debug.spawnPlanet(type, radius, x, y)
debug.revealMap(range)
player.addOfficer(officerId, level)
fleet.buffFleet(fleetId, buffId, duration)
game.setTimeScale(multiplier)
sector.addMemory(key, value)