Cause: The game is reading both the emulated Xbox 360 controller AND your physical DInput controller simultaneously. Solution: In the emulator, go to Options > "Hook Mode" > Select "Compatible" instead of "Normal." Also, disable your physical controller in the game’s native settings menu.
It supports virtually any HID-compliant device. Whether you are using a vintage Microsoft Sidewinder Force Feedback 2 or a cheap Generic USB SNES pad, the emulator converts the signals seamlessly. Tocaedit X360 Controller Emulator 3.2.8.77
If your game is 64-bit (most modern games), the emulator must generate xinput1_3_x64.dll. If you see an error "The program can't start because xinput1_3.dll is missing," you likely placed the 32-bit DLL in a 64-bit game folder. Run x360ce_x64.exe to generate the correct file. Cause: The game is reading both the emulated
Version 3.2.8.77 runs via "Hook" (intercepting API calls), which adds ~1ms latency. However, if you have VSync forced globally, the emulator buffers. Whether you are using a vintage Microsoft Sidewinder